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PROGRAMME

7/24mon09:00 — 09:30

Opening Remarks

09:00 — 09:30

Room: Lecture Hall

7/24mon09:30 — 10:30

Keynote : Pamela Lyon

09:30 — 10:30

Room: Lecture Hall
Chair: Eduardo Izquierdo

Who’s afraid of ghosts? (Especially if the machine can’t run without one)

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Keynote : Pamela Lyon

Room: Lecture Hall
Chair: Eduardo Izquierdo

Who’s afraid of ghosts? (Especially if the machine can’t run without one)
Abstract:
When Gilbert Ryle coined the phrase ‘the ghost in the machine’ in the 1950s, it was meant as a term of derision. Behaviorism dominated psychology, at least in North America. To many it seemed inevitable that mental phenomena would yield to reductionistic, purely physical/chemical explanations based on inheritance, conditioning, and knowledge of the brain to which folk terminology like ‘mind’ bore little meaningful relation. The so-called Cognitive Revolution ditched behaviorism but kept most of the rest, which to philosophers and scientists alike seemed the perfect strategy to exorcise vitalism once and for all. In the past two decades the explosion of biological explanations of cognitive phenomena and surprising discoveries about development’s (non-genomic) role in shaping organismic life have only shown, first, how widespread cognitive capacities are in the living world, even in its ‘simplest’ nooks, and second, how odd the living state really is. Increasingly, the idea that life is impossible without cognition—at the very least sensing, valence, memory and decision making under uncertainty—is taking hold. This has potentially profound implications for Alife. ‘Big bang’ was another phrase coined in the heat of annoyance, about a decade before Ryle’s. Instead, it gave birth to modern cosmology. The history of science is littered with seemingly impossible proposals that spurred inconceivable discovery. My bet is Ryle’s ‘ghost’—in Arthur Koestler’s sense—is one of them.

7/24mon10:40 — 12:00

Evolution I

10:40 — 12:00

Room: Lecture Hall
Chair: Claus Aranha

10:40

Online Chris Lu, Sebastian Towers and Jakob Foerster:

  • Arbitrary Order Meta-Learning with Simple Population-Based Evolution
  • Arbitrary Order Meta-Learning with Simple Population-Based Evolution

    Chris Lu, Sebastian Towers and Jakob Foerster

    Meta-learning, the notion of learning to learn, enables learning systems to quickly and flexibly solve new tasks. This usually involves defining a set of outer-loop meta-parameters that are then used to update a set of inner-loop parameters. Most meta-learning approaches use complicated and computationally expensive bi-level optimisation schemes to update these meta-parameters. Ideally, systems should perform multiple orders of meta-learning, i.e. to learn to learn to learn and so on, to accelerate their own learning. Unfortunately, standard meta-learning techniques are often inappropriate for these higher-order meta-parameters because the meta-optimisation procedure becomes too complicated or unstable. Inspired by the higher-order meta-learning we observe in evolution, we instead show that using simple population-based evolution implicitly optimises for arbitrarily-high order meta-parameters. First, we theoretically prove and empirically show that population-based evolution implicitly optimises meta-parameters of arbitrarily-high order in a simple setting. We then introduce a minimal self-referential parameterisation, which in principle enables arbitrary-order meta-learning. Finally, we show that higher-order meta-learning improves performance on time series forecasting tasks.

11:00

Thomas Willkens and Jordan Pollack:

  • MODES Analysis of Prediction Games
  • MODES Analysis of Prediction Games

    Thomas Willkens and Jordan Pollack

    Much debate exists over the most appropriate and effective methods for quantifying open-ended behavior in evolutionary systems. The MODES Toolbox is a recent addition that adopts the perspective of coalescence theory and employs a persistence filter upon an evolutionary history to focus only on those genotypes that are most adaptive. The toolbox provides a useful and intuitive set of metrics in terms of change, novelty, complexity, and ecology. One domain thought to have open-ended potential, the Linguistic Prediction Game, has warranted closer scrutiny after previous hypotheses were cast into doubt. We apply the MODES Toolbox on this domain, lending support to prior hypotheses regarding evolutionary stable states. However the underlying dynamics remain subtle and may require the application of more sophisticated tools in the toolbox before they are properly understood.

11:20

Siti Aisyah Binti Jaafar, Reiji Suzuki, Satoru Komori and Takaya Arita:

  • How Excessive Elitism Can Facilitate the Evolution of Morphology and Behavior of Artificial Creatures with NEAT
  • How Excessive Elitism Can Facilitate the Evolution of Morphology and Behavior of Artificial Creatures with NEAT

    Siti Aisyah Binti Jaafar, Reiji Suzuki, Satoru Komori and Takaya Arita

    This paper summarizes an approach proposing a simple method based on a novel use of elitism to increase the population size of artificial creatures while keeping the evaluation cost small, which can contribute to preventing the population from premature convergence. We propose the “Excessive Elitism (EE)” method by modifying elitism in HyperNEAT (Hypercube-based NeuroEvolution of Augmenting Topologies), which is an evolutionary algorithm frequently used to evolve genotype (i.e., Compositional Pattern Producing Network (CPPN)) of artificial creatures. In EE, the evaluated fitness of best-fit individuals will be succeeded and reused instead of being re-evaluated during subsequent fitness evaluation and can reduce the evaluation cost if the elite size is in excess. We evolved the morphology and behavior of artificial creatures in a 3D multi-agent environment with a simple target approach task. We assumed a baseline case (BC) in which a small population size was used due to the strong limitation of the evaluation cost and adopted a normal small elite size that often-caused premature convergence of the population to suboptimal individuals who could not reach the target. On the contrary, when EE was applied, the population could evolve to reach the target while the evaluation cost was comparable with that in BC. We show that the excessive elitism method would improve the evolution of artificial creatures by increasing the population diversity, which enables the population to avoid premature convergence at a small evaluation cost. Further investigation is yet to be done to realize the potential and limitations of the method.

11:40

Austin Ferguson and Charles Ofria:

  • Potentiating Mutations Facilitate the Evolution of Associative Learning in Digital Organisms
  • Potentiating Mutations Facilitate the Evolution of Associative Learning in Digital Organisms

    Austin Ferguson and Charles Ofria

    Due to the stochastic nature of evolution, not only is it hard to predict evolutionary outcomes, it is difficult to look at an evolved lineage and determine the key steps that pushed the population toward the final evolved state. Researchers have long examined the role of historical contingency in evolution; when do small, seemingly insignificant changes to a genotype substantially shift the probabilities of what traits or behaviors will ultimately evolve? In recent decades, practitioners of experimental evolution have begun to investigate this question using a new technique: analytic replay experiments. By taking an evolved lineage and founding new evolving populations from various points along that lineage, we can measure any changes to the likelihood that a certain trait eventually evolves, known as the “potentiation” of that trait. Here we used digital organisms to conduct a high-resolution version of this technique. We isolated how individual mutations altered the likelihood for learning or pre-learning strategies to evolve, with a focus on associative learning. We find that the probability of evolving associative learning (i.e., its potentiation) can increase suddenly — even with a single mutation that appeared innocuous when it occurred. While there was no obvious signal to identify potentiating mutations as they arose, we were able to retrospectively identify mechanisms by which these mutations influenced subsequent evolution. Many of the most interesting and complex evolutionary adaptations that occur in nature are exceptionally rare. Here, we extend techniques for understanding these rare evolutionary events and the patterns and processes that produce them.

Tutorial : The OpenMOLE platform for model exploration and validation

Juste Raimbault, Romain Reuillon, and Mathieu Leclaire
10:40 – 12:00
Room: Room1

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Tutorial : Phylogenies: how and why to track them in artificial life

Emily Dolson, Matthew Andres Moreno, and Alexander Lalejini
10:40 – 12:00
Room: Room2

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Tutorial : Evolving Robot Bodies and Brains in Unity

Frank Veenstra, Emma Stensby Norstein, and Kyrre Glette
10:40 – 12:00
Room: Centennia Hall

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Summer School part1

10:30 — 14:50

Room: Long Room
Chair: Olaf Witkowski & Jitka Cejkova

All Summer School Exploratorium videos are available here !

7/24mon13:30 — 14:50

Evolution II

13:30 — 14:50

Room: Lecture Hall
Chair: Emily Dolson

13:30

Eleni Nisioti and Clément Moulin-Frier:

  • Dynamics of niche construction in adaptable populations evolving in diverse environments
  • Dynamics of niche construction in adaptable populations evolving in diverse environments

    Eleni Nisioti and Clément Moulin-Frier

    In both natural and artificial studies, evolution is often seen as synonymous to natural selection. Individuals evolve under pressures set by their environment while environments are either reset (in simulations) or do not carry over significant modifications from the previous generation (in lab studies). Thus, niche construction (NC), the reciprocal process to natural selection where individuals incur inheritable changes to their environment is ignored.

    Arguably due to this lack of study, the dynamics of NC are today little understood, especially in settings that approach the complexity of the real world.

    In this work, we study NC in simulation environments that consist of multiple, diverse niches and populations that evolve their plasticity, evolvability and niche-constructing behaviors.

    Our empirical analysis reveals many interesting dynamic patterns, with populations experiencing mass extinctions, arms races and oscillations.

    To understand these behaviors, we analyze the interaction between NC and adaptability and the effect of NC on competition pressures and the population’s genomic diversity and dispersal, observing that the presence of a niche-constructing population diversifies niches.

    We believe that complexifying the simulation environments studying NC is necessary for understanding its dynamics and can lend testable hypotheses to future studies of both natural and artificial systems.

13:50

Online Kiara Johnson, Sylvie Dirkswager and Anya Vostinar:

  • Evolution of symbiotic task-based digital genomes: ectosymbiosis hastens the evolution of endosymbiosis
  • Evolution of symbiotic task-based digital genomes: ectosymbiosis hastens the evolution of endosymbiosis

    Kiara Johnson, Sylvie Dirkswager and Anya Vostinar

    Previous work has found that the presence of ectosymbiosis (in which organisms can interact but a symbiont does not live within a host) can increase rates of endosymbiosis in conditions where it is less likely to evolve alone, and depress it in conditions where it evolves strongly when alone (an overall equalizing effect). However, this past work used a high level of abstraction to model genomes, limiting the complexity of behavior that could evolve. Digital genomes implemented in this work permit a greater range of organism behaviors and more strategies for gaining resources and performing symbiotic actions. Consequently, this work’s findings are more applicable to systems with more complex behaviors. With these new methods, results indicate that endosymbiosis evolves more rapidly when ectosymbiotic behavior can evolve as well, in agreement with previous results.

14:10

Dylan Cope:

  • Real-time Evolution of Multicellularity with Artificial Gene Regulation
  • Real-time Evolution of Multicellularity with Artificial Gene Regulation

    Dylan Cope

    This paper presents a real-time simulation involving ”protozoan-like” cells that evolve by natural selection in a physical 2D ecosystem. Selection pressure is exerted via the requirements to collect mass and energy from the surroundings in order to reproduce by cell-division. Cells do not have fixed morphologies from birth; they can use their resources in construction projects that produce functional nodes on their surfaces such as photoreceptors for light sensitivity or flagella for motility. Importantly, these nodes act as modular components that connect to the cell’s control system via IO channels, meaning that the evolutionary process can replace one function with another while utilising pre-developed control pathways on the other side of the channel. A notable type of node function is the adhesion receptors that allow cells to bind together into multicellular structures in which individuals can share resource and signal to one another. The control system itself is modelled as an artificial neural network that doubles as a gene regulatory network, thereby permitting the co-evolution of form and function in a single data structure and allowing cell specialisation within multicellular groups.

14:30

Online Genki Ichinose, Daiki Miyagawa, Erika Chiba and Hiroki Sayama:

  • How Lévy flights triggered by presence of defectors affect evolution of cooperation in spatial games
  • How Lévy flights triggered by presence of defectors affect evolution of cooperation in spatial games

    Genki Ichinose, Daiki Miyagawa, Erika Chiba and Hiroki Sayama

    Cooperation among individuals has been key to sustaining societies. However, natural selection favors defection over cooperation. Cooperation can be favored when the mobility of individuals allows cooperators to form a cluster (or group). Mobility patterns of animals sometimes follow a Lévy flight. A Lévy flight is a kind of random walk but it is composed of many small movements with a few big movements. The role of Lévy flights for cooperation has been studied by Antonioni and Tomassini, who showed that Lévy flights promoted cooperation combined with conditional movements triggered by neighboring defectors. However, the optimal condition for neighboring defectors and how the condition changes with the intensity of Lévy flights are still unclear. Here, we developed an agent-based model in a square lattice where agents perform Lévy flights depending on the fraction of neighboring defectors. We systematically studied the relationships among three factors for cooperation: sensitivity to defectors, the intensity of Lévy flights, and population density. Results of evolutionary simulations showed that moderate sensitivity most promoted cooperation. Then, we found that the shortest movements were best for cooperation when the sensitivity to defectors was high. In contrast, when the sensitivity was low, longer movements were best for cooperation. Thus, Lévy flights, the balance between short and long jumps, promoted cooperation in any sensitivity, which was confirmed by evolutionary simulations. Finally, as the population density became larger, higher sensitivity was more beneficial for cooperation to evolve. Our study highlights that Lévy flights are an optimal searching strategy not only for foraging but also for constructing cooperative relationships with others.

Tutorial : Cellular Automata, Self-Reproduction & Complexity

Chrystopher L. Nehaniv
13:30 — 14:50
Room: Room1

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Tutorial : How to build Research Software: Python

Penn Faulkner Rainford
13:30 — 14:50
Room: Room2

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Tutorial : Untangling Cognition: How Information Theory can demystify brain

Clifford Bohm
13:30 — 14:50
Room: Centennia Hall

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7/24mon15:20 — 16:40

Evolution III

15:20 — 16:40

Room: Lecture Hall
Chair: Eleni Nisioti

15:20

Jared Moore and Adam Stanton:

  • Fitness Agnostic Adaptive Sampling Lexicase Selection
  • Fitness Agnostic Adaptive Sampling Lexicase Selection

    Jared Moore and Adam Stanton

    Lexicase selection is an effective many-objective evolutionary algorithm across many problem domains. Lexicase can be computationally expensive, especially in areas like evolutionary robotics where individual objectives might require their own physics simulation. Improving the efficiency of Lexicase selection can reduce the total number of evaluations thereby lowering computational overhead. Here, we introduce a fitness agnostic adaptive objective sampling algorithm using the filtering efficacy of objectives to adjust their frequency of occurrence as a selector. In a set of binary genome maximization tasks modeled to emulate evolutionary robotics situations, we show that performance can be maintained while computational efficiency increases as compared to ϵ-Lexicase.

15:40

Online Fabien Benureau:

  • Morphological Development at the Evolutionary Timescale
  • Morphological Development at the Evolutionary Timescale

    Fabien Benureau

    Evolution and development operate at different timescales; generations for the one, a lifetime for the other. These two processes, the basis of much of life on earth, interact in many non-trivial ways, but their temporal hierarchy—evolution overarching development—is observed for most multicellular life forms. When designing robots, however, this tenet lifts: It becomes—however natural—a design choice. We propose to inverse this temporal hierarchy and design a developmental process happening at the phylogenetic timescale. Over a classic evolutionary search aimed at finding good gaits for tentacle 2D robots, we add a developmental process over the robots’ morphologies. Within a generation, the morphology of the robots does not change. But from one generation to the next, the morphology develops. Much like we become bigger, stronger, and heavier as we age, our robots are bigger, stronger, and heavier with each passing generation. Our robots start with baby morphologies, and a few thousand generations later, end-up with adult ones. We show that this produces better and qualitatively different gaits than an evolutionary search with only adult robots, and that it prevents premature convergence by fostering exploration. In addition, we validate our method on voxel lattice 3D robots from the literature and compare it to a recent evolutionary developmental approach. Our method is conceptually simple, and it can be effective on small or large populations of robots, and intrinsic to the robot and its morphology, not the task or environment. Furthermore, by recasting the evolutionary search as a learning process, these results can be viewed in the context of developmental learning robotics.

16:00

Cliff Bohm, Arend Hintze and Jory Schossau:

  • A Simple Sparsity Function to Promote Evolutionary Search
  • A Simple Sparsity Function to Promote Evolutionary Search

    Cliff Bohm

    This study investigates the relationship between sparse computation and evolution in various models using a simple function we call sparsify. We use the sparsify function to alter the sparsity of arbitrary matrices during evolutionary search. The sparsify function is tested on a recurrent neural network, a gene interaction matrix, and a gene regulatory network in the context of four different optimization problems. We demonstrate that the function positively affects evolutionary adaptation. Furthermore, this study shows that the sparsify function enables automatic meta-adaptation of sparsity for the discovery of better solutions. Overall, the findings suggest that the sparsify function can be a valuable tool to improve the optimization of complex systems.

16:20

Matthew Scott and Jeremy Pitt:

  • Inter-Dependent Self-Organising Mechanisms for Co-Operative Survival
  • Inter-Dependent Self-Organising Mechanisms for Co-Operative Survival

    Matthew Scott and Jeremy Pitt

    Cooperative survival “games” are situations in which, during a sequence of catastrophic events, no one survives unless everyone survives. Such situations can be further exacerbated by uncertainty over the timing and scale of the recurring catastrophes, while the resource management required for survival may depend on several interdependent subgames of resource extraction, distribution, and investment with conflicting priorities and preferences between survivors. In social systems, self-organization has been a critical feature of sustainability and survival; therefore, in this article we use the lens of artificial societies to investigate the effectiveness of socially constructed self-organization for cooperative survival games. We imagine a cooperative survival scenario with four parameters: scale, that is, n in an n-player game; uncertainty, with regard to the occurrence and magnitude of each catastrophe; complexity, concerning the number of subgames to be simultaneously “solved”; and opportunity, with respect to the number of self-organizing mechanisms available to the players. We design and implement a multiagent system for a situation composed of three entangled subgames—a stag hunt game, a common-pool resource management problem, and a collective risk dilemma—and specify algorithms for three self-organizing mechanisms for governance, trading, and forecasting. A series of experiments shows, as perhaps expected, a threshold for a critical mass of survivors and also that increasing dimensions of uncertainty and complexity require increasing opportunity for self-organization. Perhaps less expected are the ways in which self-organizing mechanisms may interact in pernicious but also self-reinforcing ways, highlighting the need for some reflection as a process in collective self-governance for cooperative survival.

Tutorial : Self-Organizing Systems with Machine Learning

Bert Chan & Alexander Mordvintsev
15:20 — 16:40
Room: Room1

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Tutorial : Writing research software well and collaboratively in Python: best practices around software sustainability, collaborative work, and open- and reproducible science

Nadine Spychala
15:20 — 16:40
Room: Room2

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Tutorial : Dynamical Consciousness: Filling the explanatory gap

Antoine Pasquali
15:20 — 16:40
Room: Centennia Hall

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7/24mon17:10 — 18:10

Keynote : Jun Tani

17:10 — 18:10

Room: Lecture Hall
Chair: Hiro Iizuka

Cognitive Neurorobotics Studies Utilizing the Free Energy Principle: Towards an Ontological Understanding of the Mind

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Keynote : Jun Tani

Room: Lecture Hall
Chair: Hiro Iizuka

Cognitive Neurorobotics Studies Utilizing the Free Energy Principle: Towards an Ontological Understanding of the Mind
Abstract:
In this talk, I propose a compelling perspective on the nature of the mind, positing that it is composed of emergent phenomena arising from intricate and often conflicting interactions between top-down intentional processes aimed at proactive engagement with the external world and bottom-up perception of resulting sensations to infer the hidden state of the world. To support this view, my research laboratory has conducted a series of neurorobotics experiments over the past two decades, employing hierarchical recurrent neural network (RNN) models extended within the framework of predictive coding and active inference. The empirical findings from these experiments suggest that the structural basis of phenomenological consciousness can be accounted for by the indeterminism that inevitably arises due to circular causality within the enactment loop. Furthermore, I will delve into the conference theme, “Ghost in the Machine,” offering insights from an enactivist perspective as mentioned earlier.

7/24mon18:30 — 20:00

Reception Party

18:30 — 20:00

Room: Entrance Hall

7/25tue08:30 — 09:00

Reception

Room: Entrance Hall

7/25tue09:00 — 10:00

Keynote : Anil Seth

09:00 — 10:00

Room: Lecture Hall
Chair: Keisuke Suzuki

Being a beast machine: consciousness, life, and the prospects for conscious AI

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Keynote : Anil Seth

Room: Lecture Hall
Chair: Keisuke Suzuki

Being a beast machine: consciousness, life, and the prospects for conscious AI
Abstract:
Consciousness remains one of the central mysteries in science and philosophy. In this talk, I will illustrate how the framework of predictive processing can help bridge from mechanism to phenomenology in the science of consciousness – addressing not the ‘hard problem’, but the ‘real problem’. I will first show how conscious experiences of the world around us can be understood in terms of perceptual predictions, developing an approach some are calling ‘computational (neuro)phenomenology). I’ll then explore how the experience of being an embodied self can be understood in terms of control-oriented predictive (allostatic) regulation of the interior of the body. This implies a deep connection between mind and life: Contrary to the old doctrine of Descartes, we are conscious because we are beast machines. I’ll finish by exploring the implications of this view for artificial consciousness.

7/25tue10:10 — 11:30

Artificial Chemistry I

10:10 — 11:30

Room: Lecture Hall
Chair: Bert Chan

10:10

Maximilian Zorn, Steffen Illium, Thomy Phan, Tanja Katharina Kaiser, Claudia Linnhoff-Popien and Thomas Gabor:

  • Social Neural Network Soups with Surprise Minimization
  • Social Neural Network Soups with Surprise Minimization

    Maximilian Zorn, Steffen Illium, Thomy Phan, Tanja Katharina Kaiser, Claudia Linnhoff-Popien and Thomas Gabor

    A recent branch of research in artificial life has constructed artificial chemistry systems whose particles are dynamic neural networks. These particles can be applied to each other and show a tendency towards self-replication of their weight values. We define new interactions for said particles that allow them to recognize one another and learn predictors for each other’s behavior. For instance, each particle minimizes its surprise when observing another particle’s behavior. Given a special catalyst particle to exert evolutionary selection pressure on the soup of particles, these `social’ interactions are sufficient to produce emergent behavior similar to the stability-pattern previously only achieved via explicit self-replication training.

10:30

Hiroki Kojima and Takashi Ikegami:

  • Implementation of Lenia as a Reaction-Diffusion system
  • Implementation of Lenia as a Reaction-Diffusion system

    Hiroki Kojima and Takashi Ikegami

    The relationship between reaction-diffusion (RD) systems, which involve continuous spatiotemporal states, and cellular automata (CA), which involve discrete spatiotemporal states, is not yet well understood. This paper examines this relationship by analyzing a recently developed CA called Lenia. We show that the asymptotic Lenia, a variant of Lenia, can be completely described by differential equations and is independent of time step ticks, in contrast to the original Lenia. We further demonstrate that this formulation is mathematically equivalent to a generalization of the kernel-based Turing model (KT model). In addition, we show that asymptotic Lenia can be emulated by an RD system that includes only diffusion and local reaction terms. However, this translation does not ensure that a corresponding chemical system can exist. In fact, our RD system cannot be interpreted as a chemical system due to the presence of “negative cross-effects.” However, our findings make it possible to discuss CA and RD systems within the same framework and may determine the possibility/impossibility of the chemical implementation of CA systems.

10:50

Stephan Scheidegger, Rudolf M. Füchslin and Udo S. Gaipl:

  • Multi – vs. Single – Perceptron Approach for Modelling the Pattern Recognition and Classification in a Multi-Compartment Adaptive Immune System Model
  • Multi – vs. Single – Perceptron Approach for Modelling the Pattern Recognition and Classification in a Multi-Compartment Adaptive Immune System Model

    Stephan Scheidegger, Rudolf M. Füchslin and Udo S. Gaipl

    The computer simulation of tumor – host ecosystems interacting with an adaptive immune system may serve as a tool for anti-cancer treatment optimization but requires appropriate mathematical models. Regarding the tasks of the adaptive immune system (antigen pattern recognition and classification), a perceptron can be used as a conceptual structure representing corresponding biological structures for antigen pattern recognition and classification such as Antigen Presenting Cells (APC’s) and their interaction with effector cells in lymph nodes. Regarding the topology of the lymph vessel network, the adaptive immune system may be represented by several perceptrons receiving information about antigen patterns from different tissue compartments. In this study, two scenarios of lymph node arrangement have been investigated. In both scenarios, a tumor-host tissue compartment is treated with ionizing radiation and a second compartment with host tissue and a tumor metastasis is not irradiated. The results exhibit a dependence of the immune response onto the lymph node arrangement, indicating that the topology of the lymph node network is important for an optimal adaptive immune response. The presented simplistic model structure does not allow for a perfect classification between tumor and host tissue. Instead of a perceptron which is related to the interaction of immune cells in a lymph node as suggested in this study, networks of locally interacting units may be considered as layers building such a deep (convolutional?) neuronal network – like structure.

11:10

Connor McShaffrey and Randall Beer:

  • Decomposing Viability Space
  • Decomposing Viability Space

    Connor McShaffrey and Randall Beer

    Under what conditions will an organism remain viable as numerous forces threaten its self-construction, and what does this abstract space of possibilities look like? A growing body of work has begun to confront this question by imposing viability limits on dynamical system models to separate sets of legal and illegal states. Since the viability limits are not implicit in the equations that govern the dynamics, there is no guaranteed correspondence between the phase portrait and the basins of initial conditions that will remain viable. This means that the topology of a dynamical system model with imposed viability limits demands richer analyses, which we refer to as characterizing viability space. In this paper, we set the groundwork for such techniques using a protocell model governed by ordinary differential equations, including the development of novel criteria for bifurcations so that entire classes of systems can be studied.

Swarm Robotics

10:10 — 11:30

Room: Room1
Chair: Takeshi Kano

10:10

Piper Welch, Caitlin Grasso and Josh Bongard:

  • Searching in the Dark: Evolving Biobot Swarm Compositions to Efficiently Explore Obstructed Environments
  • Searching in the Dark: Evolving Biobot Swarm Compositions to Efficiently Explore Obstructed Environments

    Piper Welch, Caitlin Grasso and Josh Bongard

    Robots have long been proposed as a solution for jobs that are difficult for humans, but their construction from non-renewable and pollutant-causing materials presents a problem. The field of bio-robotics was developed, in part, to address this issue. In previous bio-robotic systems, such as Xenobots, AI-generated morphologies have been used to engineer desired behaviors in individual robots. However, this approach cannot be applied to biobots grown from culture, such as Anthrobots\footnote{Motile robots cultured from mature ciliated human lung cells}, which limits our ability to control the behaviors of individual bots. While creating Anthrobots from a patient’s cell line could have significant implications for therapeutic and bio-remedial medicine, developing a reliable method to control their behavior remains a significant challenge. In this paper, we use evolutionary algorithms to create Anthrobot swarm compositions that explore environments with varying obstacles efficiently at several scales. We demonstrate here that, while we cannot control the behavior of individual Anthrobots, carefully selected swarm compositions can lead to desired behavior outcomes. This work thus provides one potential option for realizing biotechnology at scale, where large numbers of mass-grown individual biobots must be filtered and combined appropriately.

10:30

Online David Fielding, Imogen Taylor, Simon Jones, Sabine Hauert and Edmund Hunt:

  • Optical Herding of Swarms: Toward Universal Control Algorithms for Microscopic Collectives
  • Optical Herding of Swarms: Toward Universal Control Algorithms for Microscopic Collectives

    David Fielding, Imogen Taylor, Simon Jones, Sabine Hauert and Edmund Hunt

    Directed light beams are a promising means of control for microscopic agents, whether they are microrobots or phototatic microorganisms such as Volvox and ciliates. Given the simple reactive behaviors common to most microagents, there is likely to be a certain universality in light-beam algorithms that can usefully `herd’ such collectives around. Here, we develop three light-beam control algorithms to herd light-sensitive agents around a two-dimensional environment, each making varying assumptions about agent behavioral capacities. We test them with small swarms of Kilobot robots, which are about 3cm in size. These robots are convenient macro-scale demonstrators of possibilities at the micro-scale. The algorithms are tested in simulation and found to achieve the desired herding goals. Waypoint following missions were implemented using single robots and multiple robots to demonstrate more complex trajectories and highlight the effects of multiple robots interacting. One of the algorithms was tested with real robots and is shown to perform well, owing to good robustness to projection inaccuracies. Future swarm engineers could refer to a common toolbox of broadly effective light-based swarm control algorithms, which can be selected according to agent capabilities.

10:50

Mohsen Raoufi, Pawel Romanczuk and Heiko Hamann:

  • Individuality in Swarm Robots with the Case-study of Kilobots: Noise, Bug, or Feature?
  • Individuality in Swarm Robots with the Case-study of Kilobots: Noise, Bug, or Feature?

    Mohsen Raoufi, Pawel Romanczuk and Heiko Hamann

    Inter-individual differences are studied in natural systems, such as fish, bees, and humans, as they contribute to the complexity of both individual and collective behaviors. However, individuality in artificial systems, such as robotic swarms, is undervalued or even overlooked. Agent-specific deviations from the norm in swarm robotics are usually understood as mere noise that can be minimized, for example, by calibration. We observe that robots have consistent deviations and argue that awareness and knowledge of these can be exploited to serve a task. We measure heterogeneity in robot swarms caused by individual differences in how robots act, sense, and oscillate. Our use case is Kilobots and we provide example behaviors where the performance of robots varies depending on individual differences. We show a non-intuitive example of phototaxis with Kilobots where the non-calibrated Kilobots show better performance than the calibrated supposedly “ideal” one. For heterogeneity in sensing and oscillation, we measure the inter-individual variations. We briefly discuss how these variations can generate complex collective behaviors. We suggest that by recognizing and exploring this new perspective on individuality, and hence diversity, in robotic swarms, we can gain a deeper understanding of these systems and potentially unlock new possibilities for their design and implementation of applications.

Special session: Agent-Based Modelling of Human Behaviour (ABMHuB) I

10:10 — 11:30

Room: Room2
Chair: Claus Aranha

10:10

Online Soo Ling Lim and Peter Bentley:

  • Introduction
  • A tale of two Regulatory Markets: the role of institutional incentives in supporting sustainable Regulatory Markets for future AI systems

    Manh Hong Duong, Calina M. Durbac and The Anh Han

10:30

Online Shiyu Jiang, Hee Joong Kim, Fabio Tanaka, Claus Aranha, Anna Bogdanova, Kimia Ghobadi and Anton Dahbura:

  • Simulating Disease Spread During Disaster Scenarios
  • Simulating Disease Spread During Disaster Scenarios

    Shiyu Jiang, Hee Joong Kim, Fabio Tanaka, Claus Aranha, Anna Bogdanova, Kimia Ghobadi and Anton Dahbura

    Multi-Agent Simulations are useful tools to predict the effects of public policies. In the last three years, with the concerns around the COVID-19 pandemic, several simulations were develop to understand the effects of lockdown, travel, etc. Even before that, MAS systems were used to planning disaster evacuation policies, transit policies, and many others. In this paper we propose and analyze a mixed model that considers the effects of masking and large scale evacuations at the scale of a large university campus and its neighborhood. This project is part of a larger effort to create a simulator that considers how human mobility (pedestrian, public transportation, private transportation) interacts with large scale events (natural disasters, entrance examinations, pandemics) at a neighborhood level in the Japanese context. We evaluate how the simulator in its current state can reflect the effect of different masking policies on the spread of COVID-19 during an earthquake evacuation scenario.

10:50

Online Yara Khaluf and Arne Vandenberghe:

  • How Individual Heterogeneity impacts Spreading Dynamics in Urban Proximity Networks: A case-study of virus spreading in the city of Brussels
  • How Individual Heterogeneity impacts Spreading Dynamics in Urban Proximity Networks: A case-study of virus spreading in the city of Brussels

    Yara Khaluf and Arne Vandenberghe

    Understanding spreading dynamics can help predict how a highly contagious disease can infect an entire population, how ideas propagate in societies, and how successful marketing campaigns emerge. In this study, we develop an agent-based model to highlight the role of individual heterogeneity in defining and shaping spreading dynamics. We select the case study of a virus spreading. The proposed model creates proximity networks in an urban environment, which is based on the city of Brussels. Various implementations of individual features and decision heterogeneity were examined. Our findings highlight the impact of individual irrationality and the size of social networks on emergent spreading and on the efficiency of local interventions.

11:10

Online Martin Hinsch, Eric Silverman and David Robertso:

  • Simulating the Evolutionary Response of a Viral Pandemic to Behaviour Change
  • Simulating the Evolutionary Response of a Viral Pandemic to Behaviour Change

    Martin Hinsch, Eric Silverman and David Robertso

    The progression of the global SARS-CoV-2 pandemic has been characterised by the regular emergence of novel variants, which have substantially altered the pathogen’s transmission rates and immune escape capabilities. While numerous studies have used agent-based simulation to model the transmission of the virus within populations, few have examined the impact of altered human behaviour in response to the virus on the evolution of the virus itself. Here we demonstrate a prototype co-evolutionary simulation in which a simulated virus continually evolves as the agent population alters its behaviour in response to the perceived threat posed by the virus. Both intra-host and inter-host evolution are simulated. The model shows that evolution can dramatically reduce the effect of individual behaviour and policies on the spread of a pandemic. In particular only a small proportion of non-compliance with policies is sufficient to render countermeasures ineffective and lead to the spread of highly infectious variants.

Workshop: Cognitive Feeling part1

10:10 — 11:30

Room: Centennia Hall
Jie Mei, Hiroki Kojima, Yuichi Yamashita, and Yukie Nagai

10:10

Mei Jie, Yukie Nagai:

10:15

(Keynote) Keisuke Suzuki :

10:50

Jie Mei, Shiyun Dong, Yukie Nagai :

11:10

Kaede Yoshida, Michele Chan, Masabumi Minami, Yuichi Takeuchi :

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7/25tue13:00 — 14:20

Artificial Chemistry II

13:00 — 14:20

Room: Lecture Hall
Chair: Richard Löffler

13:00

Online David Ackley:

  • A Robust Programmable Replicator for an Indefinitely Scalable Machine
  • A Robust Programmable Replicator for an Indefinitely Scalable Machine

    David Ackley

    We demonstrate a programmable mobile self-replicator for a non-deterministic, indefinitely scalable computing architecture. We present a 20 day case study that begins by deploying a single diamond-shaped structure, loaded with hand-written “ancestor” code, into a tiled hardware matrix. That diamond moves, grows, and replicates in about an hour, and during the first day the diamond population reaches the carrying capacity of the 76 tile prototype machine. By analyzing captured matrix images, we derive basic vital statistics of the diamond population. This paper presents the new replicator in the context of related work, focusing on the divisions of labor between ‘physics’, ‘chemistry’, and ‘biology’ in this open-source computational stack. It concludes with a call to focus on paths to technological utility for these robust, scalable, and life-like computational structures.

13:20

Gabriel J. Severino, Zachary Laborde and Ann-Sophie Barwich:

  • The Degeneracy of Control Architectures in Cell Lineages: Implications for Tissue Homeostasis
  • The Degeneracy of Control Architectures in Cell Lineages: Implications for Tissue Homeostasis

    Gabriel J. Severino, Zachary Laborde and Ann-Sophie Barwich

    In the most abstract form, we can understand tissues as being composed of three general cell types: stem cells, transit-amplifying cells, and differentiated cells. Additionally, we know that these cell types can secrete molecules or regulatory factors that can exert control over other cell populations. Recent work in theoretical biology examined several cell lineage control networks that result in tissue homeostasis. We develop an alternative mass action model that views developmental cell lineages as biological pathways. We demonstrate that three cell lineages are homeostatic irrespective of the implementation and that their control structures exhibit a degeneracy, containing solely negative feedback or negative resistance. We replicate and extend the homeostatic control architectures previously outlined and report on the relevant bifurcations and dynamics of these pathways.

13:40

Online Rafal Sienkiewicz and Wojciech Jedruch Rafal Sienkiewicz:

  • DigiHive – artificial chemistry environment for modeling of self-organization phenomena
  • DigiHive – artificial chemistry environment for modeling of self-organization phenomena

    Rafal Sienkiewicz and Wojciech Jedruch Rafal Sienkiewicz

    The article presents the DigiHive system, an artificial chemistry simulation environment, and the results of preliminary simulation experiments leading toward building a self-replicating system resembling a living cell. The two-dimensional environment is populated by particles that can bond together and form complexes of particles. Some complexes can recognize and change the structures of surrounding complexes, where the functions they perform are encoded in their structure in the form of Prolog-like language expressions. After introducing the DigiHive environment, we present the results of simulations of two fundamental parts of a self-replicating system, the work of a universal constructor and a copying machine, and the growth and division of a cell-like wall. At the end of the article, the limitations and arising difficulties of modeling in the DigiHive environment are presented, along with a discussion of possible future experiments and applications of this type of modeling.

14:00

Zachary Laborde and Eduardo Izquierdo:

  • Spatial Embedding of Edges in a Synaptic Generative Model of C. elegans
  • Spatial Embedding of Edges in a Synaptic Generative Model of C. elegans

    Zachary Laborde and Eduardo Izquierdo

    The human brain is poorly understood. Although insufficient, investigating its structure is necessary to discern how it operates. This structure on a microscale can vary wildly between individuals. Understanding how these networks form would help in explaining this variability. To do so, we need to develop computational models that simulate the processes involved. With a relatively small and (near) completely reconstructed connectome, C. elegans is an ideal subject for this research. A previous attempt at this used stochastic methods, where connections are assigned randomly and weighted by the distance between soma. While useful, this model failed to predict particular network attributes of the C. elegans connectome. We aimed to develop a model that incorporates the spatial embedding of neurites to recreate the process of neurite growth and synapse formation in Euclidean space, examining the impact of neurites on network structure. We found that networks that incorporate the spatial embedding of neurites resulted in particular attributes consistent with connectomes of C. elegans.

Neural Cellular Automatata

13:00 — 14:20

Room: Room1
Chair: Elias Najarro

13:00

Online James Stovold:

  • Neural Cellular Automata Can Respond to Signals
  • Neural Cellular Automata Can Respond to Signals

    James Stovold

    Neural Cellular Automata (NCAs) are a model of morphogenesis, capable of growing two-dimensional artificial organisms from a single seed cell. In this paper, we show that NCAs can be trained to respond to signals. Two types of signal are used: internal (genomically-coded) signals, and external (environmental) signals. Signals are presented to a single pixel for a single timestep.

    Results show NCAs are able to grow into multiple distinct forms based on internal signals, and are able to change colour based on external signals. This work contributes to the development of NCAs as a model of morphogenesis, as well as paving the way for future development in engineering applications of NCAs as a lightweight generative AI model.

13:20

Online Ritu Pande and Daniele Grattarola:

  • Hierarchical Neural Cellular Automata
  • Hierarchical Neural Cellular Automata

    Ritu Pande and Daniele Grattarola

    As opposed to the traditional view wherein intelligence was believed to be a result of centralised complex monolithic rules, it is now believed that the phenomenon is multi-scale, modular and emergent (self-organising) in nature. At each scale, the constituents of an intelligent system are cognitive units driven towards a specific goal, in a specific problem space—physical, molecular, metabolic, morphological, etc. Recently, Neural Cellular Automata (NCA) have proven to be effective in simulating many evolutionary tasks, in morphological space, as self-organising dynamical systems. They are however limited in their capacity to emulate complex phenomena seen in nature such as cell differentiation (change in cell’s phenotypical and functional characteristics), metamorphosis (transformation to a new morphology after evolving to another) and apoptosis (programmed cell death). Inspired by the idea of multi-scale emergence of intelligence, we present Hierarchical NCA, a self-organising model that allows for phased, feedback-based, complex emergent behaviour. We show that by modelling emergent behaviour at two different scales in a modular hierarchy with dedicated goals, we can effectively simulate many complex evolutionary morphological tasks. Finally, we discuss the broader impact and application of this concept in areas outside biological process modelling.

13:40

Online Aidan Barbieux and Rodrigo Canaan:

  • EINCASM: Emergent Intelligence in Neural Cellular Automaton Slime Molds
  • EINCASM: Emergent Intelligence in Neural Cellular Automaton Slime Molds

    Aidan Barbieux and Rodrigo Canaan

    This paper presents EINCASM, a novel framework for studying emergent intelligence in self-organizing systems, inspired by neural cellular automaton slime molds. Combining dynamic properties of physical systems with information storage and propagation of neural cellular automata, EINCASM employs a square tile grid with static, dynamic, and hidden channels. We utilize NEAT for evolution and propose two fitness functions to maximize. Emergent intelligence is evaluated through tests inspired by cellular slime molds, such as coordination, pathfinding, and knowledge transfer. Preliminary results feature a working Lattice Boltzmann Method simulation and a basic evolutionary pipeline, with future work focusing on integration and exploration of complex environments.

14:00

Ettore Randazzo, Alexander Mordvintsev and Craig Fouts:

  • Growing Steerable Neural Cellular Automata
  • Growing Steerable Neural Cellular Automata

    Ettore Randazzo, Alexander Mordvintsev and Craig Fouts

    Neural Cellular Automata (NCA) models have shown remarkable capacity for pattern formation and complex global behaviors stemming from local coordination. However, in the original implementation of NCA, cells are incapable of adjusting their own orientation, and it is the responsibility of the model designer to orient them externally. A recent isotropic variant of NCA (Growing Isotropic Neural Cellular Automata) makes the model orientation-independent – cells can no longer tell up from down, nor left from right – by removing its dependency on perceiving the gradient of spatial states in its neighborhood. In this work, we revisit NCA with a different approach: we make each cell responsible for its own orientation by allowing it to “turn” as determined by an adjustable internal state. The resulting Steerable NCA contains cells of varying orientation embedded in the same pattern. We observe how, while Isotropic NCA are orientation-agnostic, Steerable NCA have chirality: they have a predetermined left-right symmetry. We therefore show that we can train Steerable NCA in similar but simpler ways than their Isotropic variant by: (1) breaking symmetries using only two seeds, or (2) introducing a rotation-invariant training objective and relying on asynchronous cell updates to break the up-down symmetry of the system.

Special session: Agent-Based Modelling of Human Behaviour (ABMHuB) II

13:00 — 14:20

Room: Room2
Chair: Andrea De Lorenzo

13:00

Online Paolo Bova, Alessandro Di Stefano and The Anh Han:

  • A tale of two Regulatory Markets: the role of institutional incentives in supporting sustainable Regulatory Markets for future AI systems
  • A tale of two Regulatory Markets: the role of institutional incentives in supporting sustainable Regulatory Markets for future AI systems

    Paolo Bova, Alessandro Di Stefano and The Anh Han

    In the near and long term, the deployment of powerful AI capabilities raises concerns of accidents, misuse, and systemic risk (Brundage et al., 2018; Shevlane and Dafoe, 2019;Zwetsloot and Dafoe, 2019; Hern ́andez-Orallo et al., 2019).These capabilities also require new techniques to audit and certify (Cihon et al., 2021a; Gursoy and Kakadiaris, 2022). Regulatory Markets could help AI governance to be more adaptive (Clark and Hadfield, 2019). Governments set targets and mandate that companies employ the services of private regulators to demonstrate compliance with those targets. Private regulators must compete with each other to regulate AI companies. This competition may lead to innovations in methods to detect unsafe behaviour and better understand what safe development practises look like. While the size of these benefits is uncertain, regulators must be incentivised to invest in better methods in the first place. One can ask what role governments can play in providing incentives for higher quality regulators to join the regulatory market. To this end, this extended abstract highlights findings from a recent evolutionary game analysis. The paper explores how different institutional incentives influence the evolutionary dynamics of interactions between AI companies and regulators (Anonymous, 2023). Namely, the paper considers two types of incentives governments might consider, showing that only one of these types, dubbed “Vigilant Incentives”, can support regulators in evaluating cutting-edge AI systems.

13:20

Giulia Bernardi, Eric Medvet, Alberto Bartoli and Andrea De Lorenzo:

  • Examining the Role of Incentives in Scholarly Publishing with Multi-Agent Reinforcement Learning
  • Examining the Role of Incentives in Scholarly Publishing with Multi-Agent Reinforcement Learning

    Giulia Bernardi, Eric Medvet, Alberto Bartoli and Andrea De Lorenzo

    Scientific research plays a crucial role in advancing human civilization, thanks to the efforts of a multitude of individual actors. Their behavior is largely driven by individual incentives, both explicit and implicit. In this paper, we propose and validate a multi-agent model to study the complex system of scholarly publishing and investigate the impact of incentives on research output. We use reinforcement learning to make the behavior of the actors optimizable, and guide their optimization with a reward signal that encodes the incentives. We consider various combinations of incentives and predefined behaviors and analyze their impact on both individual (h-index, impact factor) and overall indexes of research output. Our results suggest that, despite its simplicity, our model is able to capture the main dynamics of the system. Moreover, we find that (a) most incentives tend to favor productivity over quality and (b) incentives related to journal perceived reputation tend to result in waste of research efforts.

13:40

Online Manh Hong Duong, Calina M. Durbac and The Anh Han:

  • Optimisation of hybrid institutional incentives for cooperation in finite populations
  • Optimisation of hybrid institutional incentives for cooperation in finite populations

    Manh Hong Duong, Calina M. Durbac and The Anh Han

    Institutional incentives, either positive (reward) and negative (punishment), are among the most important mechanisms for promoting the evolution of prosocial behaviours. In institutional incentives, an external decision-maker, such as the United Nation or NATO, has a budget to interfere in the population in order to achieve a desirable outcome, for example to ensure a desired level of cooperation. The use of institutional incentives for promoting cooperation is costly so it is important to optimise the cost while, at the same time, maintaining a level of cooperation. Several theoretical models studied how to combine institutional reward and punishment for enhancing the emergence and stability of cooperation. However, little attention has been given to addressing the cost optimisation of providing incentives.

    In this extended abstract, we provide a rigorous analysis, supported by numerical simulations, for the problem of optimising the cost of hybrid incentives while sustaining a desired level of cooperation. We show that a mixed incentive of reward and punishment scheme can offer a more cost-efficient approach for providing incentives while ensuring the same level or standard of cooperation in the long-run. We establish various asymptotic behaviours (namely weak selection, strong selection, and infinite-population limits) of the cost function. Furthermore, we prove the existence of a phase transition, obtaining the critical threshold of the strength of selection at which the monotonicity of the cost function changes. Overall, our analysis provides new insights into a cost-efficient design of institution-based solutions for promoting pro-social behaviours in social and artificial systems.

14:00

Online The Anh Han:

  • To Comply or Not: A Social Dynamics Analysis of Institutional Reward and Punishment for Commitment Compliance
  • Interaction Strengths Affect Whether Ecological Networks Promote Egalitarian Major Transitions

    Giulia Bernardi, Eric Medvet, Alberto Bartoli and Andrea De Lorenzo

    This extended abstract highlights recent findings from a theoretical modelling analysis which comparatively explored institutional punishment of commitment violators and reward of commitment fulfillers as potential mechanisms to enhance commitment compliance and thus the overall cooperation in the population. Using Evolutionary Game Theory in the context of the one-shot Prisoner’s Dilemma, it explored whether and when participating in a costly commitment, and complying with it, is an evolutionary stable strategy, and also results in high levels of cooperation.

    The findings show that, given a sufficient budget for providing incentives, rewarding of commitment compliant behaviours better promotes cooperation than punishment of non-compliant ones. Moreover, by sparing part of this budget for rewarding those willing to participate in a commitment, the overall level of cooperation can be significantly enhanced for both reward and punishment. Finally, the presence of mistakes in deciding to participate favours evolutionary stability of commitment compliance and cooperation.

Workshop: Cognitive Feeling part2

13:00 — 14:20

Room: Centennia Hall
Jie Mei, Hiroki Kojima, Yuichi Yamashita, and Yukie Nagai

13:00

Ayumi Ikeda, Yuki Yamada:

13:20

Eiko Matsuda, Hikaru Asano, Tomoyuki Yuzawa and Osamu Sakura :

13:40

Takashi Ikegami, Atsushi Masumori, Norihiro Maruyama, Ryosuke Takata, Hiroki Sato, johnsmith, Hiroki Kojima, Yuta Ogai, Itsuki Doi :

  • Mind Time Machine II
  • Mind Time Machine II

    Takashi Ikegami, Atsushi Masumori, Norihiro Maruyama, Ryosuke Takata, Hiroki Sato, johnsmith, Hiroki Kojima, Yuta Ogai, Itsuki Doi

    TBA

14:00

Discussion

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7/25tue14:20 — 15:50

Neuromatch

14:20 — 15:50

Room: Entrance Hall

TBA

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Neuromatch

Room: Lecture Hall

TBA

7/25tue15:50 — 16:50

Keynote : Malika Auvray

15:50 — 16:50

Room: Lecture Hall
Chair: Nadine Spychala

Hearing tactile interactions, visualizing sounds, touching distances: Current directions in sensory conversion research

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Keynote : Malika Auvray

Room: Lecture Hall
Chair: Nadine Spychala

Hearing tactile interactions, visualizing sounds, touching distances: Current directions in sensory conversion research

Abstract:

Can people ‘see’ through sounds or tactile stimuli? Can social touch be transmitted through audition? Sensory conversion technologies are designed to enrich one sensory modality by information from another sensory modality. As such, they can provide access to information from a sensory modality that has been lost (like vision for the blind) or access to novel information, thereby transforming and augmenting our perception of the world. I will first present research on sensory substitution technologies aiming at restoring visual functions by means of touch and audition. People equipped with visual-to-tactile or visual-to-auditory conversion devices are able to recognize and categorize objects, navigate in their environment, and their qualitative experience has specific multisensory characteristics. Second, I will turn to technologies aiming at transmitting social touch through auditory signals. This research appears timely as situations of social isolation has detrimental effects on well-being and mental health. In recent work conducted in my team, we recorded vibratory signals from prototypical skin-to-skin touches and applied basic sensory signal processing, creating what we refer to as “audio-touch” stimuli. We found that people listening to these sounds are able to recognize the different tactile gestures (e.g., stroking, rubbing, tapping, hitting) as well as the different emotional intentions (e.g., love, sympathy, joy, attention, fear, anger) conveyed by these social touches. Finally, based on behavioural experiences, brain activations, and qualitative experiences using these technologies, I will discuss how sensory substitution and augmentation crucially question what is a sensory modality and what becomes the relevant criteria to define the different senses.

7/25tue17:10 — 18:30

Artificial Chemistry III

17:10 — 18:30

Room: Lecture Hall
Chair: Alyssa Adams

17:10

Tomas Veloz and Simon Hegele:

  • A Markovian framework to study the evolution of complexity and resilience in chemical organizations
  • A Markovian framework to study the evolution of complexity and resilience in chemical organizations

    Tomas Veloz and Simon Hegele

    Chemical Organization Theory (COT) is a framework to study the relation between structure and stability in reaction networks. It combines structural and stoichiometric conditions underlying self-production, and identifies a class of sub-networks on each reaction network, so-called organizations, that can be mapped to the possible steady states. From here, the structural evolution of a reaction network can be studied as a movement between organizations. When an organization is structurally perturbed by addition or removal of species (e.g. mutations, arrival of foreign elements), the reaction network will follow a transient dynamics involving changes in the set of active reactions, stabilizing into a new organization.

    Up to now COT has been mostly applied to model multiple scenarios related to the emergence of autopoietic systems in biochemistry and beyond, but no systematic study has been yet performed in regards to how such movements occur. Here we formalize the structural evolution of organizations as a Markov process where nodes of the process graph are organizations and transition probabilities reflect the likelihood to move from one organization to another. Hence, the structural evolution of a reaction network is seen as a random walk in the graph of organizations.

    We introduce notions of local and global resilience for an organization, which characterize organizations having a tendency to resist perturbations or to be more visited by a random walk respectively, and compare various structures and indicators related to the structure evolution using biochemical networks and randomly generated ones of various sizes.

17:30

Kazuya Horibe, Keisuke Suzuki, Takato Horii and Hiroshi Ishiguro:

  • Exploring the Adaptive Behaviors of Particle Lenia: A Perturbation-Response Analysis for Computational Agency
  • Exploring the Adaptive Behaviors of Particle Lenia: A Perturbation-Response Analysis for Computational Agency

    Kazuya Horibe, Keisuke Suzuki, Takato Horii and Hiroshi Ishiguro

    A firm cognitive subject or “individual” is presupposed for the emergence of mind. However, with the development of recent information technology, the “individual” has become more dispersed in society and the cognitive subject has become increasingly unstable, necessitating an update in our understanding of “individual”. Autopoiesis serves as a model of the cognitive subject, which is unstable and requires effort to maintain itself through interactions with the environment. In this study, we evaluated the response perturbation in a highly extensible multi-particle system model Particle Lenia, which can express autopoiesis. As a result, we found that Particle Lenia has a particle configuration that is both temporally unstable and has multiple stable states. This result suggests that Particle Lenia can express autopoietic characteristics and is expected to be used as a computational model toward building an autopoietic cognitive agent.

17:50

Sina Khajehabdollahi, Emmanouil Giannakakis, Victor Buendia, Georg Martius and Anna Levina:

  • Locally adaptive cellular automata for goal-oriented self-organization
  • Locally adaptive cellular automata for goal-oriented self-organization

    Sina Khajehabdollahi, Emmanouil Giannakakis, Victor Buendia, Georg Martius and Anna Levina

    The essential ingredient for studying the phenomena of emergence is the ability to generate and manipulate emergent systems that span large scales. Cellular automata are the model class particularly known for their effective scalability but are also typically constrained by fixed local rules. In this paper, we propose a new model class of adaptive cellular automata that allows for the generation of scalable and expressive models. We show how to implement computation-effective adaptation by coupling the update rule of the cellular automaton with itself and the system state in a localized way. To demonstrate the applications of this approach, we implement two different emergent models: a self-organizing Ising model and two types of plastic neural networks, a rate and spiking model. With the Ising model, we show how coupling local/global temperatures to local/global measurements can tune the model to stay in the vicinity of the critical temperature. With the neural models, we reproduce a classical balanced state in large recurrent neuronal networks with excitatory and inhibitory neurons and various plasticity mechanisms. Our study opens multiple directions for studying collective behavior and emergence.

18:10

Max Foreback, Sydney Leither and Emily Dolson:

  • The Role of Abiotic Parameters in the Promotion of Egalitarian Major Evolutionary Transitions
  • The Role of Abiotic Parameters in the Promotion of Egalitarian Major Evolutionary Transitions

    Max Foreback, Sydney Leither and Emily Dolson

    The problem of identifying conditions under which major evolutionary transitions, in which distinct units come together to form a new higher level unit, is a complex and difficult topic spanning many disciplines. Here, we approach this problem from the perspective of the origin of life, which allows us to make the simplifying assumption that the lower-level units are not also evolving. This assumption lets us focus on identifying environmental factors that promote egalitarian major transitions in general and the origin of life specifically. To study this question, we build a simple artificial ecology model. We quantify major-transition-like dynamics using a maximum likelihood approach and a set of null models predicting the behavior of our system under various dynamics. Ultimately, we find that even in a maximally simple artificial ecology model, we are able to observe evidence of community-level selection and thus the beginnings of a major evolutionary transition. While the regions of parameter space that promote community-level selection vary to some extent based on the set of interactions among the species in the world, we observe consistent trends.

Special session: Agent-Based Modelling of Human Behaviour (ABMHuB) III

17:10 — 18:30

Room: Room1
Chair: Soo Ling Lim and Peter J. Bentley

17:10

(Poster quick talk) Stavros Anagnou, Daniel Polani and Christoph Salge:

  • The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics
  • The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics

    Stavros Anagnou, Daniel Polani and Christoph Salge

    We examine the effect of noise on societies of agents using an agent based model of evolutionary norm emergence. Generally we see that noisy societies are more selfish, smaller and discontent, with noisy societies caught in rounds of perpetual punishment preventing them from flourishing. Surprisingly, despite the detrimental effect of noise on the population, it doesn’t seem to evolve away, in fact, in some cases it seems the level of noise increases. We carry out further analysis and provide reasons for why this might be the case. Furthermore, we claim that our framework evolving the noise/ambiguity of norms is a new way to model the tight/loose framework of norms, suggesting that despite ambiguous norms’ detrimental effect on society, evolution doesn’t favour clarity.

17:20

(Poster quick talk) Georgina Montserrat Reséndiz-Benhumea, Jesús M. Siqueiros-García, Carlos Gershenson, Gabriel Ramos Fernández and Katya Rodriguez-Vazquez:

  • The Clash of Agents’ Worlds: Simulation Experiments for Investigating the Case of Encounters Between Agents With Different Social Ontogenies
  • The Clash of Agents’ Worlds: Simulation Experiments for Investigating the Case of Encounters Between Agents With Different Social Ontogenies

    Georgina Montserrat Reséndiz-Benhumea, Jesús M. Siqueiros-García, Carlos Gershenson, Gabriel Ramos Fernández and Katya Rodriguez-Vazquez

    Briefly, our model investigates, in a very minimal way, the role of either a rich or a poor history of social interactions in our primary environment (e.g., family), in shaping, what we call, core behavioral patterns. We believe that these core behavioral patterns may strongly influence the way we are used to behaving in the social world (e.g., social communities). Here, we take the dyad, i.e., the minimal social unit, as a starting point and, correspondingly, employ the concept of dyadic body memory. Our experiments mainly consisted of comparing neural complexity (in terms of neural entropy), behavioral complexity (in terms of distance entropy), and trajectories of pairs of agents evolved in a secondary environment (stage III), where each of them had already a rich or poor history of social interactions, depending on the previous two environments where they were evolved, either social or isolated in primary environments (stage II), and social in native environments (stage I), i.e., all agents were social from the beginning. Our results suggest that three main core behavioral patterns might emerge depending on the agents’ previous history of social interactions: (1) mutually coordinated dyads, where both agents proceed from social primary environments, (2) exaggerated-shy dyads, where one of the agents proceeds from a social environment, and the other, from an isolated environment, and (3) limited-coordination dyads, where both agents proceed from an isolated environment. We then discuss the significance of our findings with real-world examples.

17:30

Discussion; wrap up

Workshop: Alife for and from video games

17:10 — 18:30

Room: Room2
Andrea Fanti, Roberto Gallotta, and Lisa Soros

TBA

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Workshop: Molecular Communication Approaches for wetware Artificial Life

17:10 — 18:30

Room: Centennia Hall
Pasquale Stano, Michael Barros, Malcom Egan, Murat Kuscu, Yutetsu Kuruma, and Tadashi Nakano

TBA

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7/26wed08:30 — 09:00

Reception

Room: Entrance Hall

7/26wed09:00 — 10:00

Keynote : David Wolpert

09:00 — 10:00

Room: Lecture Hall
Chair: Manuel Baltieri

Stochastic thermodynamics of Boolean circuits, finite automata and Turing machines

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Keynote : David Wolpert

Room: Lecture Hall
Chair: Manuel Baltieri

Stochastic thermodynamics of Boolean circuits, finite automata and Turing machines
Abstract:
The central concern of computational complexity theory is the minimal “resource costs” needed to perform a given computation on a given type of computer. In the real world, some of the most important resource costs of performing a computation are thermodynamic, e.g., the amount of heat it produces. In this talk I will summarize recent results on how thermodynamic resource costs depend on the computation being performed and the computer being used to perform them. I will start with some new results concerning the thermodynamic costs of performing a given computation in a (loop-free and branch-free) digital circuit. Next I will summarize some results concerning deterministic finite automata (DFA). After that I will review results on how considering the minimal entropy production (EP) of computing a desired output on a TM, rather than the minimal size of an input string that causes the TM to produce that output (i.e., the output’s Kolmogorov complexity), results in a correction term to Kolmogorov complexity. I will end by describing the vast new set of research issues at the intersection of stochastic thermodynamics and computer science theory, issues that expand both fields.

7/26wed10:10 — 11:30

AI & Machine Learning I

10:10 — 11:30

Room: Lecture Hall
Chair: Hiroki Kojima

10:10

Francesco Mottes, Ramya Deshpande, Alma Dal Co and Michael Brenner:

  • In silico morphogenetic engineering with differentiable programming
  • In silico morphogenetic engineering with differentiable programming

    Francesco Mottes, Ramya Deshpande, Alma Dal Co and Michael Brenner

    A notoriously difficult challenge in biology is to understand how cells can be directed to grow and spontaneously arrange themselves in a desired spatial pattern. In this study, we leverage recent advances in automatic differentiation and gradient-based optimization to discover local interaction rules that yield some desired emergent, system-level characteristics in a complex biology-inspired model. We consider a model where cell-to-cell interactions are mediated by physical processes such as morphogen diffusion, cell adhesion and mechanical stress. Cells take internal decisions – such as whether to divide or not – based on their local environment, with learnable policies parametrized with feed-forward neural networks. We present here some preliminary results that showcase how this approach can discover cell interactions that break symmetry in a growing cluster, create emergent chemical gradients and homogenize cluster growth via mechanical stress response.

10:30

Bryan Lim, Manon Flageat and Antoine Cully:

  • Efficient Exploration using Model-Based Quality-Diversity with Gradients
  • Efficient Exploration using Model-Based Quality-Diversity with Gradients

    Bryan Lim, Manon Flageat and Antoine Cully

    Exploration is a key challenge in Reinforcement Learning, especially in long-horizon, deceptive and sparse-reward environments. For such applications, population-based approaches have proven effective. Methods such as Quality-Diversity deals with this by encouraging novel solutions and producing a diversity of behaviours. However, these methods are driven by either undirected sampling (i.e. mutations) or use approximated gradients (i.e. Evolution Strategies) in the parameter space, which makes them highly sample-inefficient. In this paper, we propose Dynamics-Aware QD-Ext (GDA-QD-ext) and Gradient and Dynamics Aware QD (GDA-QD), two model-based Quality-Diversity approaches. They extend existing QD methods to use gradients for efficient exploitation and leverage perturbations in imagination for efficient exploration. Our approach takes advantage of the effectiveness of QD algorithms as good data generators to train deep models and use these models to learn diverse and high-performing populations. We demonstrate that they outperform baseline RL approaches on tasks with deceptive rewards, and maintain the divergent search capabilities of QD approaches while exceeding their performance by ~1.5 times and reaching the same results in 5 times less samples.

10:50

Marcin Korecki, Cesare Carissimo and Tanner Lund:

  • aRtificiaL death: learning from stories of failure
  • aRtificiaL death: learning from stories of failure

    Marcin Korecki, Cesare Carissimo and Tanner Lund

    Sharing stories, particularly about death, is an important part of many cultures. In light of these known cases of inter-generational knowledge transmission in biological systems, we explore such learning through sharing information (“stories”) about death. A simulated environment with novelty-seeking Q-learning agents allows us to explore the effects of different types of information sharing on the lifespans of individual agents and the ability of inter-generational chains to maximize novelty via exploration. We find that sharing information about death provides a significantly better learning signal than sharing information about random states in the environment. Moreover, sharing shorter stories appears better than sharing longer ones. Sharing stories promotes survival and exploration in subsequent generations. This provides a foundation upon which further exploration of story sharing dynamics between agents can be explored.

11:10

Claire Glanois, Shyam Sudhakaran, Elias Najarro and Sebastian Risi:

  • Open-Ended Library Learning in Unsupervised Program Synthesis
  • Open-Ended Library Learning in Unsupervised Program Synthesis

    Claire Glanois, Shyam Sudhakaran, Elias Najarro and Sebastian Risi

    Pairing a neuro-symbolic model with library learning to facilitate program induction seems a promising way of fostering open-ended innovation, by leveraging the robustness, expressivity, and extrapolative capabilities of programs. This paper investigates how Open-Ended Dreamer (OED), an unsupervised diversity-oriented neuro-symbolic learner built upon DreamCoder, may support open-ended program discovery. By alternating between phases of generation, selection, and abstraction, OED aims to expand a hierarchical library of diversity-enabling building blocks (in the form of programs), which are subsequently reused and composed in later iterations. As a first test-bed, we apply OED to a tower building domain and investigate the impact of library learning, neural guidance, innate priors, and language or environmental pressures on the formation of symbolic knowledge. Our experiments suggest that promoting greater exploration and stochasticity is crucial to offset the bias introduced by the growing language, and foster more creative divergence.

Ecosystem & Evolution

10:10 — 11:30

Room: Room1
Chair: Seth Bullock

10:10

Eden Forbes and Randall Beer:

  • The Sun Always Rises: Behavioral Attunement to Abiotic Reins
  • The Sun Always Rises: Behavioral Attunement to Abiotic Reins

    Eden Forbes and Randall Beer

    Behavior has an understated role in the genesis of complex ecologies. Discussion of ecological regulation describes the phenomenon in terms of coupled feedbacks which have been connected by Harvey (2004) to rein control as introduced by Clynes (1969). These descriptions have motivated the question of how communities that instantiate such feedbacks can evolve in the first place, especially with respect to global regulatory effects such as those supposed in Lovelock and Margulis’ Gaia theory (1974). While Gaian regulation is not incompatible with evolution, it appears there are intermediate steps that are necessary for its establishment, and likely the establishment of coupled ecological regulation at any scale. Here we present a series of dynamical models that show how simple dormancy behavior can help account for that differential survival across a variety of seasonal conditions. Furthermore, the combination of that behavior and a traditional rein control mechanism lead to a significant increase in survivable conditions, providing a hypothesis for how ecological regulation may be scaffolded. Further discussion suggests that effective behavior of pioneer species is a requirement for the establishment of robust ecosystems.

10:30

Christopher Marriott and Jobran Chebib:

  • Domestication syndrome via indirect selection in simulated cereal grains
  • Domestication syndrome via indirect selection in simulated cereal grains

    Christopher Marriott and Jobran Chebib

    Domestication syndrome in cereal grains is a collection of traits common in domesticated variants that are not present in the associated wild types. These traits are commonly thought to be the product of domestication through direct or indirect artificial selection by humans. We simulate cereal grains with four genes that impact their reproductive cycle undergoing harvesting and selective cultivation by simulated humans. When artificial selection is applied to one gene, a linkage disequilibrium arises with other genes that are inherited independently, and we characterize this as domestication syndrome. Domestication syndrome occurs in our simulated grains as the result of indirect selection by humans. Domestic variants are strongest when humans select for traits consistent with the domestication syndrome, and weakest when humans select for traits consistent with the wild type.

10:50

Lana Sinapayen:

  • Self-Replication, Spontaneous Mutations, and Exponential Genetic Drift in Neural Cellular Automata
  • Self-Replication, Spontaneous Mutations, and Exponential Genetic Drift in Neural Cellular Automata

    Lana Sinapayen

    This paper reports on patterns exhibiting self-replication with spontaneous, inheritable mutations and exponential genetic drift in Neural Cellular Automata. Despite the models not being explicitly trained for mutation or inheritability, the descendant patterns exponentially drift away from ancestral patterns, even when the automaton is deterministic. While this is far from being the first instance of evolutionary dynamics in a cellular automaton, it is the first to do so by exploiting the power and convenience of Neural Cellular Automata, arguably increasing the space of variations and the opportunity for Open Ended Evolution.

11:10

Sydney Leither, Max Foreback and Emily Dolson:

  • Interaction Strengths Affect Whether Ecological Networks Promote the Initiation of Egalitarian Major Transitions
  • Interaction Strengths Affect Whether Ecological Networks Promote the Initiation of Egalitarian Major Transitions

    Sydney Leither, Max Foreback and Emily Dolson

    Identifying conditions that promote egalitarian major transitions, where unlike replicating units unite to form a higher-level unit, is an open problem with far-reaching implications that span evolutionary biology, open-ended evolution, the origin of life, and evolutionary computation. We present the idea that egalitarian major transitions can only happen in ecological communities that are conducive to them. To formalize this idea, we introduce the concept of “transitionability”, which describes the extent to which a community is poised to undergo an egalitarian major transition. We hypothesize that transitionability is a property of ecological interaction networks, i.e. graphs representing the set of all interactions among members of a community. As interaction networks and major transitions are both challenging to measure in nature, this concept is best tested in digital systems first. Using a digital artificial ecology that simulates interactions between species based on a static ecological network, we test the transitionability of interaction networks created by a range of graph-generation techniques, as well as some real-world ecological networks. To measure the extent to which a community is moving towards a major transition, we quantify the increase in community-level fitness relative to individual-level fitness across five different fitness proxies. We find that some network generation protocols produce more transitionable networks than others. In particular, interaction strengths (i.e. edge weights) have a substantial impact on transitionability, despite receiving low attention in the literature.

Special session: Vita Ludens: Playfulness in Living Systems part1

10:10 — 11:30

Room: Room2
Chair: Yuko Ishihara and Olaf Witkowski

10:10

Yuko Ishihara and Olaf Witkowski:

  • Introduction
  • Introduction

    Yuko Ishihara and Olaf Witkowski

    TBA

10:20

Keynote: Joel Lehman:

  • TBA
  • TBA

    Keynote: Joel Lehman

    TBA

11:00

Online Heiko Hamann and Thomas Schmickl:

  • Free Lunch in Evolutionary Embodied Computation in Modular Robotics
  • Free Lunch in Evolutionary Embodied Computation in Modular Robotics

    Heiko Hamann and Thomas Schmickl

    We demonstrate, based on anecdotal experimental results, that physical constraints (e.g., in physics-based simulations of evolutionary robotics) can significantly increase the diversity of results obtained by evolutionary computation methods.

11:20

(Poster quick talk) Matthew Egbert:

  • Playing and Being Played by the Drums
  • Playing and Being Played by the Drums

    Matthew Egbert

    In artificial life research, the target of study is life and its salient properties—evolution, reproduction, autopoiesis, cognition, etc. To study these, we use computer simulations, mathematical models, philosophical arguments and we employ diverse methods of analysis. Each choice of methodology influences the kinds of phenomena we can uncover. For example, information theoretical anaylsis and dynamical systems analysis each reveal and emphasize different features of a dynamical neural network (Beer and Williams,2014).

    The metaphors that we use also shape our research. If we consider cognition to be a form of computation, we end up studying problems that are readily presented to a computer, like chess (Risi and Preuss, 2020). If, on the other hand, we consider cognition to be the result of dynamical interplay between coupled brain, body and world, then we find ourselves considering cognitive tasks that can be readily formalized as fitness functions—e. g. investigating categorical perception in an embodied robot that can use whisker-like sensors to distinguish between circle and diamond shaped objects (Beer, 2003).

    What we choose as an exemplar of the target of study also biases our research. If human cognition is the target, which of its many remarkable abilities should we focus on to understand it? Our ability to solve mazes or puzzles? Our ability learn a new sporting ability? Our ability to detect liars? Many examples of human cognition focus on our ability to solve problems that have well defined and pregiven criteria of success. Human problem solving ability in these contexts can indeed be remarkable, but so too are some of our abilities where success is not so easily defined or pre-given.

    Particularly interesting examples of this include expressions of creativity and improvisation. These abilities, creativity and improvisation, are key parts of human playfulness, and musical creativity is a place where play persists a bit longer than those other forms of play that we associate with children. What can we learn about human cognition by studying musical improvisation? For about 30 years I have played the drums. Recently, af- ter a long break, I have returned to practicing and performing at regular ‘jam nights’ hosted at our local bar. This is the first time that I have been regularly practicing and performing since becoming a scientist and I find that I think about music in a differently now thanks to things that I’ve learned along the way. For example, when I might have taken it for granted before, I now find it quite amazing, from an adaptive systems perspective, that strangers can come together, and spontaneously perform an unplanned creative musical performance that coheres—a performance that did not exist in anyone’s ‘head’ before the performance and that cannot be reduced to any individual, nor even to the entire band, as the band is not just responding to itself, but also to dancers, other audience members, and occasionally the political events of the day. In a way, this kind of performance, creates itself, and while it lasts it maintains itself. It adapts when a guitarist’s string breaks, the music carries on. As the performance develops, so to develop norms for what kinds of musical expressions would fit, and which would be errors. Sometimes mistakes are transformed into key themes in the improvised performance. These observations remind me of the self-constructing, and self-maintaining, adaptive, and self-defining autopoietic nature of living systems (Maturana and Varela, 1980).

    The A-Life and enactivist communities have taught me about new frameworks and ways to try to understand, or at least think about improvisation and drumming and other remarkable human behaviours—concepts like the dynamical hypothesis in cognitive science (van Gelder, 1998), sensorimotor feedback (Braitenberg, 1986); sensorimotor contingency theory (O’Regan and Noë, 2001); autopoiesis (Varela et al., 1974); autonomy (Barandiaran, 2017); etc. And this paper represents the start of my efforts to bring these ideas to bear on improvisation and on drumming—inspired, in part by the efforts of Torrance and Schumann (2019) to relate jazz improvisation to embodied and enactive cognitive science.

    In my talk, I will present a collection of thoughts that have emerged while thinking about the interface between drumming and these different A-Life or A-Life related concepts. My goal will be to stimulate discussion, and a central themein what I will explore will be taking a cyclical or symmetric perspective, rather than one that is linear or asymmetric (Pickering, 2010). In other words: instead of the linear view where drumming is something that is done by a drummer, I am interested in what comes to light when we instead see drumming as an interaction between drummer and drums. In the first section of my talk, I will explain how skillful drumming is situated, embodied and dynamical (Beer, 2000). In other words how it depends not just upon the drummer’s brain making smart decisions about when to move which muscles, but also bodily and environmental dynamics. To support this point, I’ll describe the difference between a novice’s stiff performance of a two-stroke roll, and an expert’s performance of the same rudiment, which takes advantages of the dynamical properties of the drumstick, drum head and mechanical properties of the drummer’s hands and arms. I’ll also talk about ways that technological advancements in electronic drums have actually failed to fully recognise the roles played by the drums in drumming. Instead of given the full dynamical complexity that is possible in an acoustic drum, electronic drums often work by using a trigger to either start the playback for a short recorded sound (a ‘sample’) or to excite some simulated model that is used to generate the drum sound. This excessive simplification of an acoustic drum’s complexity is apparent to any intermediate drummer who has had the experience of digital vs. acoustic drums—and it is noteworthy that it is rare to see electronic drums being used in place of acoustic drums by professional musicians. Generally speaking, the variety of tones one can get using just a stick and an acoustic snare drum is surprisingly diverse. Electronic snare drums by comparison is capable of much less sonic diversity. I find it interesting that the electronic drums fail to compete successfully with acoustic drums. I’ll also connect this dismissal of acoustic drum complexity to GOFAI’s (Good Old-Fashioned AI)’s dismissal of the important roles played by the body the environment, and time.

    In the third section of my talk, I will raise and discuss the question: What determines the next note that a musician plays? The answer to this question is arguably relatively straight-forward when the music is composed in advance. In that case, the next note is largely determined by the composer and what they wrote down when the composed the song. When performance is improvised, the answer is much more complicated, and ‘messy’. By ‘messy’ here, I mean that there answer involves many non-linear and interconnected factors that influence what the next performed note will be. In essence, the answer is largely irreducible. An incomplete list of such factors includes: the constraints agreed upon before the song starts—“Let’s jam a blues shuffle in E.”; the technical ability of the musician; the motifs or scales or rudiments that they have practiced; the music they have listened to; the other musicians (e. g. how the drummer is comping the solo); the audience and how they are dancing (or not!) in response to the performance; and perhaps most interestingly: performer’s own recent performance in the few seconds leading up to that note. I’ll spend some time elaborating on this last point, and the reflexive idea that what counts as a good in a performance is a product of the performance itself. I’ll relate this ‘self-defining’ structure to that proposed in the enactivist ideas of autopoiesis (the self- constructing nature of living systems (Varela et al., 1974)), where what is good for an autopoietic system is defined by (i. e. emerges from) the way that that system is organized (Barandiaran and Egbert, 2013). In both cases, the system’s norms (what is good or bad) are defined by (the result of) how it produces itself. If time allows, I will close by providing an overview of a project we have started at The University of REDACTED FOR DOUBLE BLIND REVIEW PROCESS, where we are exploring ways to augment acoustic drums electroni- cally. This work relates to that of Lupone and Seno (2006), Eldridge and Kiefer (2017), Morreale Morreale et al. (2019), and others, who avoid reducing acoustic instruments to triggers and samples, but instead work to augment instruments, using rich and continuous feedback to enrichen the kinds of sounds that acoustic instruments can produce.

Workshop: CHEMALIFORMS III part1

10:10 — 11:30

Room: Centennia Hall
Jitka Čejková, Richard Löffler, and Tan Phat Huynh

7/26wed13:00 — 14:20

AI & Machine Learning II

13:00 — 14:20

Room: Lecture Hall
Chair: Arend Hinze

13:00

Kohei Harada, Wataru Noguchi, Hiroyuki Iizuka and Masahito Yamamoto:

  • Proprioceptive Drift Can Be Caused by Simple Sensory Prediction
  • Proprioceptive Drift Can Be Caused by Simple Sensory Prediction

    Kohei Harada, Wataru Noguchi, Hiroyuki Iizuka and Masahito Yamamoto

    The rubber hand illusion is a phenomenon that involves the perception of body ownership of a rubber hand. The occurrence of this illusion is evaluated by the subjective report and the proprioceptive drift, in which the position of the hand is shifted in perception. The proprioceptive drift and sense of body ownership are assumed to be related, but some research results have cast doubt on this relationship. We built a deep neural network model to simulate the rubber hand experiment in order to investigate the principles behind proprioceptive drift. Our deep neural network model was trained using consistent multisensory data and tested with inconsistent data like the rubber hand illusion. The model successfully predicted proprioceptive drift, suggesting that simple predictive learning mechanisms can account for this phenomenon.

13:20

Anagha Savit:

  • Biologically Informed Generative Adversarial Networks for Modeling and Prediction
  • Biologically Informed Generative Adversarial Networks for Modeling and Prediction

    Anagha Savit

    We present a novel method that utilizes generative adversarial networks to model biological systems, while constrained by biological principles. We draw inspiration from Physics Informed Generative Adversarial Networks (PI-GANs) and extend this idea to deterministic biological models that are governed by partial differential equations. Prior knowledge of the model is encoded directly into the loss function during training by minimizing an additional biological loss term. Our method possesses the benefit of being able to learn a model through data-driven techniques, while also ensuring consistency with the laws governing the system. Additionally, it has the capability to make accurate extrapolations beyond the available data, as well as to handle noisy or incomplete data. We consider the specific case of an SIR disease model to demonstrate our results and compare the performance of our method against a vanilla GAN.

13:40

Andrew Walter, Shimeng Wu, Andy Tyrrell, Liam McDaid, Malachy McElholm, Nidhin Thandassery Sumithran, Jim Harkin and Martin Trefzer:

  • Artificial Neural Microcircuits for use in Neuromorphic System Design
  • Artificial Neural Microcircuits for use in Neuromorphic System Design

    Andrew Walter, Shimeng Wu, Andy Tyrrell, Liam McDaid, Malachy McElholm, Nidhin Thandassery Sumithran, Jim Harkin and Martin Trefzer

    Artificial Neural Networks (ANNs) are one of the most widely employed forms of biomorphic computation. However (unlike the biological nervous systems they draw inspiration from) the current trend is for ANNs to be structurally homogeneous. Furthermore, this structural homogeneity requires the application of complex training & learning tools that produce application specific ANNs, susceptible to pitfalls like overfitting. In this paper, an alternative approach is suggested, inspired by the roll played in biology by Neural Microcircuits, the so called “fundamental processing elements” of organic nervous systems. How large neural networks can be assembled using Artificial Neural Microcircuits, intended as off-the-shelf components, is articulated; before showing the results of initial work to produce a catalogue of such Microcircuits though the use of Novelty Search.

14:00

Wataru Noguchi, Hiroyuki Iizuka and Masahito Yamamoto:

  • Multimodal Plastic Body and Peripersonal Space Representation Developed Through Learning of Visuo-Tactile-Proprioceptive Sensations
  • Multimodal Plastic Body and Peripersonal Space Representation Developed Through Learning of Visuo-Tactile-Proprioceptive Sensations

    Wataru Noguchi, Hiroyuki Iizuka and Masahito Yamamoto

    Body representations, which have multimodal receptive fields in the peripersonal space where individuals interact with the environment within their reach, show plasticity through tool use and are necessary for adaptive and skillful use of external tools. In this study, we propose a neural network model that develops a multimodal and body-centered peripersonal space representation of the plastic body representation through tool use, whereas previous developmental models can only explain the plastic body representation as a non-body-centered one. Our proposed model reconstructs visual and tactile sensations corresponding to proprioceptive sensations after integrating visual and tactile sensations through a Transformer based on a self-attention mechanism. By learning through camera vision and arm touch of a simulated robot and proprioception of camera and arm postures, a body representation was developed that localizes tactile sensations on a simultaneously developed peripersonal space representation. In particular, learning during tool use causes the body representation to have plasticity due to tool use, and the peripersonal space representation is shared by sharing part of the visual and tactile decoding modules. As a result, the model obtains the plastic body representation on the body-centered multimodal peripersonal space representation.

Art

13:00 — 14:20

Room: Room1
Chair: Alyssa Adams

13:00

Alyssa Adams, Oneris Rico, Nicholas Guttenberg and Olaf Witkowski:

  • Ghosts in a Shell: An Immersive Art Experience for ALIFE23
  • Ghosts in a Shell: An Immersive Art Experience for ALIFE23

    Alyssa Adams, Oneris Rico, Nicholas Guttenberg and Olaf Witkowski

    At this moment in technological history, it seems that AI-powered technology has the potential to evolve into almost anything within the next 20 years. While we expect machines to don various forms of intelligence, we also expect to integrate them into our daily lives in ways we haven’t yet imagined. How will their presence and capabilities affect our everyday human experience? While we’re often (rightfully) thinking about how our day-to-day lives will change, we rarely pause to consider the experience of the machines themselves. But there’s a good reason for this. What a machine “experiences” is difficult to define, much less measure. We also have difficulty understanding the concept of experience in general. We don’t fully understand the experiences of the many other living creatures who’ve shared our world for millennia. So while we cannot yet measure how models like ChatGPT or Stable Diffusion experience a written conversation with a human, we may be able to experiment with different ways of translating a machine “experience” to a human one. How do current algorithms translate their inputs into an output, and what happens along the way? In this art installation, we introduce wearable technology meant to translate aspects of what a trained model allocates attention to into something a human can experience.

13:20

Iori Tani:

  • Inverse Bayesian Feedback Model of True Slime Mold
  • Inverse Bayesian Feedback Model of True Slime Mold

    Iori Tani

    We propose asynchronous cellular automata fashioned model of true slime mold Physarum polycephalum plasmodium equipped with a dynamic feedback mechanism based on Bayesian and inverse Bayesian inference. These are implemented as feedback from dynamical protoplasmic flow into local tubular structures in slime mold. Because inverse Bayesian inference replaces conditional probabilities with empirical ones and relaxes the probability space, the model can behave robustly and adaptively. We describe a brief overview of our model in this paper.

13:40

Tatsuo Unemi, Daniel Bisig and Philippe Kocher:

  • Greedy Agents and Interfering Humans – An artwork making humans meddle with a life in the machine
  • Greedy Agents and Interfering Humans – An artwork making humans meddle with a life in the machine

    Tatsuo Unemi, Daniel Bisig and Philippe Kocher

    This article introduces an experimental artwork that employs a reinforcement learning algorithm as core element for an interactive and aesthetic experience. The learning algorithm involves a simple navigation task for a single agent. The agent’s learning process is made perceivable to visitors by animating and visualizing a massive particle system on which the agent’s memory acts as force field. Through interaction, visitors can either facilitate or hamper the agent’s learning process. The goal of the artwork is to convey in a playful manner the increasingly intertwined coexistence between humans and artificially intelligent entities.

14:00

Arthur Penty and Gunnar Tufte:

  • Evolving Music from a Self-Organising Nanomagnetic Orchestra
  • Evolving Music from a Self-Organising Nanomagnetic Orchestra

    Arthur Penty and Gunnar Tufte

    Artificial spin ice is a self-organising system of interacting nanomagnets which exhibits interesting and complex behaviour. In this paper we put the art in artificial spin ice, presenting a novel mapping from a dynamical state trajectory to MIDI music for an ensemble of instruments. An evolutionary algorithm is used to search for new artificial spin ice geometries of higher musical quality, making use of a Zipfian and entropic measures. Geometries of high fitness were discovered and music resulting from the best geometry found is presented alongside this paper. Aside from the primary outcome of producing novel music, this unique viewpoint of artificial spin ice could allow for a more intuitive observation of its dynamical properties.

Special session: Vita Ludens: Playfulness in Living Systems part2

13:00 — 14:20

Room: Room2
Chair: Yuko Ishihara and Olaf Witkowski

13:00

Yuko Ishihara and Olaf Witkowski:

  • Introduction
  • Introduction

    Yuko Ishihara and Olaf Witkowski

    We examine a set of game design motifs for encouraging the possibility of emergent gameplay and structures. The underlying idea is to avoid the existence of a scale of play at which the game breaks down into modular sub-games that are independent from one-another. The motifs we examine are the use of incompatible scaling laws from logistical sub-games, the use of spatially and temporally extended game elements, and the resolution of important actions and processes into dynamics that extend outside of the body of the characters in the game.

13:05

Nicholas Guttenberg and Lisa Soros:

  • Designing Emergence in Games
  • Designing Emergence in Games

    Nicholas Guttenberg and Lisa Soros

    We examine a set of game design motifs for encouraging the possibility of emergent gameplay and structures. The underlying idea is to avoid the existence of a scale of play at which the game breaks down into modular sub-games that are independent from one-another. The motifs we examine are the use of incompatible scaling laws from logistical sub-games, the use of spatially and temporally extended game elements, and the resolution of important actions and processes into dynamics that extend outside of the body of the characters in the game.

13:25

Richard J.G. Loeffler, Shinpei Tanaka, Silvia Holler and Martin M. Hanczyc:

  • Ecosystem of clusters formed by self-propelled droplet surfers
  • Ecosystem of clusters formed by self-propelled droplet surfers

    Richard J.G. Loeffler, Shinpei Tanaka, Silvia Holler and Martin M. Hanczyc

    We examine a set of game design motifs for encouraging the possibility of emergent gameplay and structures. The underlying idea is to avoid the existence of a scale of play at which the game breaks down into modular sub-games that are independent from one-another. The motifs we examine are the use of incompatible scaling laws from logistical sub-games, the use of spatially and temporally extended game elements, and the resolution of important actions and processes into dynamics that extend outside of the body of the characters in the game.

13:45

14:10

Yuko Ishihara and Olaf Witkowski:

  • Final Remarks
  • Final Remarks

    Yuko Ishihara and Olaf Witkowski

    TBA

Workshop: CHEMALIFORMS III part2

13:00 — 14:20

Room: Centennia Hall
Jitka Čejková, Richard Löffler, and Tan Phat Huynh

7/26wed14:20 — 15:50

Poster session I (Core time for the odd number presenters)

14:20 — 15:50

Room: Corridor

Read more

Poster session I (Core time for the odd number presenters)

Room: Corridor

(7) Online Charles Wan Timescales, Levels of Organization, and Multi-objective Agents
(8) Online Tomoko Sakiyama An Optimized Search Strategy may be Induced by the Stochastic Response to Previously Visited Locations
(29) Inman Harvey Dispelling Ghosts: Observations on Life and Mind
(30) Online John C. Stevenson Competitive Exclusion in an Artificial Foraging Ecosystem
(34) Ziyue Chu, Jinxin Yang and Wen-chi Yang An Empirical Model of Goldfish Escaping Strategy
(35) Zhihua Song, Tingyu Chen, Yangyang Xu and Wen-chi Yang Investigating Goldfish’s Behaviour Under Different Visual Stimuli
(46) Online Hian Lee Kwa, Julien Philippot and Roland BouffanaisThe Impact of Agent Density and Environmental Factors on Target Tracking Swarms
(54) Online Yashwanth Lagisetty, Satpreet Singh and Ankit Patel Binding affinity distributions drive adaptation in GRN evolution
(58) Stavros Anagnou, Daniel Polani and Christoph Salge The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics
(68) Nathanael Aubert-Kato, Geoff Nitschke, Ibuki Kawamata and Akira Kakugo Collective Cargo Transport and Sorting with Molecular Swarms
(73) Eita Nakamura, Hitomi Kaneko, Takayuki Itoh and Kunihiko Kaneko Experimental evolution of music styles using automatic composition models
(77) Lindsay Stolting, Randall D. Beer and Eduardo J. Izquierdo Characterizing the Role of Homeostatic Plasticity in Central Pattern Generators
(86) Online Flavio Soares Correa da Silva, Geoff Nitschke and Bilal Aslan A Computational Method to Support Chemical Product Design Based on Multi-objective Optimisation and Graph Transformers
(87) Online Rhett Flanagan and Geoff Nitschke Evolving Folding Bodies and Brains in Origami Robots
(89) Priyanka Mehra and Arend Hintze Evolution of Pleiotropy and Epistasis in a Gene Regulatory Network
(93) Martin Biehl and Nathaniel Virgo Bayesian ghosts in a machine?
(102) Takumi Omizu and Yoshihiko Kunisato Network simulation of depression as a complex system with treatment components
(113) Koki Usui, Reiji Suzuki and Takaya Arita Towards open-ended evolution based on CVT-MAP-Elites with dynamic switching between feature spaces
(126) Ryuzo Hirota, Hayato Saigo and Shigeru Taguchi Reformalizing the notion of autonomy as closure through category theory as an arrow-first mathematics
(131) Lewis Grozinger and Ángel Goñi-Moreno Computational evolution of gene circuit topologies to meet design requirements
(134) Atsushi Masumori and Takashi Ikegami Exploring Multi-Level Inter-Scale Information Flow in Large-Scale Boids Model
(139) Jan von Pichowski and Sebastian von Mammen Engineering Surrogate Models for Boid Systems
(143) Alessandro Di Stefano, Chrisina Jayne, Claudio Angione and The Anh Han Recognition of Behavioural Intention in Repeated Games using Machine Learning
(145) Richard Bailey Emergent rewards in open-ended systems
(156) Online Mathias S. Weyland, Dandolo Flumini, Johannes J. Schneider, Alessia Faggian, Aitor Patiño Diaz and Rudolf M. Füchslin A Chemical Compiler for the Synthesis of Branched Oligomers on Standardized Chemical Reaction Structures
(157) Online Luisa Damiano and Pasquale Stano Exorcizing the “Ghost” in the Machine: A Wetware Route to Explore Embodied Cognition
(162) Amit Kahana, Michael Jirasek, Silke Asche, Abhishek Sharma, Stuart Marshall and Leroy Cronin Identifying molecular selection using Assembly Theory and closed-loop experiments
(167) Frank Veenstra, Alex Szorkovszky and Kyrre Glette Decentralized Control and Morphological Evolution of 2D Virtual Creatures
(175) Vincent Ragusa and Clifford Bohm The Role of Disequilibrium in Evolutionary Discovery
(180) Alex Jackson, Nandi Schoots, Amin Ahantab, Michael Luck and Elizabeth Black Finding Sparse Initialisations using Neuroevolutionary Ticket Search (NeTS)
(191) Online Avel Guénin-Carlut, Ben White and Lorena Sganzerla The Cognitive Archaeology of Sociocultural Lifeforms
(193) Matthew Scott and Jeremy Pitt The Nexican Stand-Off: Social Contracts and Popular Legitimacy in n-Player High Stakes Resource Competition Games
(197) Online Luiz Fernando Silva Eugênio dos Santos, Claus Aranha and André Carlos Ponce de Leon Ferreira de Carvalho Multi-agent City Expansion With Land Use and Transport
(198) Ryosuke Takata, Yujin Tang, Yingtao Tian, Norihiro Maruyama, Hiroki Kojima and Takashi Ikegami Evolving Collective AI: Simulation of Ants Communicating via Chemicals
(206) Online Jacob Ashworth, Julian Fiorito and Jason Yoder Modeling Evolutionary Development with Indirect Encodings on Dynamic NK Fitness Landscapes
(207) Online Matthew Egbert Playing and Being Played by the Drums
(211) Online Conor Houghton An Ising-like model for language evolution
(234) Online Andrei Kucharavy, Rachid Guerraoui and Ljiljana Dolamic Evolutionary Algorithms in the Light of SGD: Limit Equivalence, Minima Flatness and Transfer Learning
(237) Nora Ammann and Clem von Stengel A Naturalised Account of Planning Across Intelligent Systems
(242) Norihiro Maruyama, Michael Crosscombe, Shigeto Dobata and Takashi Ikegami Emergence of Differentiation of Deterministic/Stochastic Behavior in Ants’ Collectives
(244) Yusuke Yamato, Reiji Suzuki and Takaya Arita Design and preliminary results of a joint metamemory experiment for the evolution of co-representation
(245) Georgina Montserrat Reséndiz-Benhumea, Jesús M. Siqueiros-García, Carlos Gershenson, Gabriel Ramos Fernández and Katya Rodriguez-Vazquez The Clash of Agents’ Worlds: Simulation Experiments for Investigating the Case of Encounters Between Agents With Different Social Ontogenies
(247) Online Juste Raimbault and Denise Pumain Innovation dynamics in multi-scalar systems of cities

ISAL meeting

14:20 — 15:50

Room: Room1

TBA

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ISAL meeting

Room: Room1

TBA

7/26wed15:50 — 16:50

Keynote : Yuji Ikegaya

15:50 — 16:50

Room: Lecture Hall
Chair: Reiji Suzuki

AI-assisted brain enhancement

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Keynote : Yuji Ikegaya

Room: Lecture Hall
Chair: Reiji Suzuki

AI-assisted brain enhancement
Abstract:
The rapidly evolving intersection of artificial intelligence (AI) and neuroscience has opened new avenues for understanding and enhancing brain function. Despite the inherently different operating principles of AI and biological systems, our research demonstrates the potential for profound synergistic effects when these two distinct entities are integrated. For example, our study shows that rats, which are naturally unable to discriminate between human languages, showed a significantly improved ability to discriminate between English and Spanish when we used AI to analyze neural responses in their auditory cortex and feed the results back to the cortex. Similarly, we used real-time feedback mechanisms to give rats unprecedented control over their heart rate. Furthermore, by using AI to compute sleepiness levels from electroencephalograms (EEGs) and modulating ambient light levels accordingly, rats were empowered to influence their own circadian rhythms. My talk will focus on these fascinating results and the new applications they represent, highlighting the transformative potential of AI in the field of neuroscience.

7/26wed17:10 — 18:30

AI & Machine Learning III

17:10 — 18:30

Room: Lecture Hall
Chair: Claire Glanois

17:10

Nadine Spychala and Miguel Aguilera:

  • Exploring the relation of variational inference and integrated information in a minimal model
  • Exploring the relation of variational inference and integrated information in a minimal model

    Nadine Spychala and Miguel Aguilera

    Integrated information and variational inference provide influential mathematical frameworks in neuroscience. Yet, the understanding of the connection between the two is limited. Here, we study a minimal model to show how variational inference displays large integrated information, in contrast with alternative inference approaches like maximum likelihood estimation.

17:30

Elias Najarro, Shyam Sudhakaran and Sebastian Risi:

  • Towards Self-Assembling Artificial Neural Networks through Neural Developmental Programs
  • Towards Self-Assembling Artificial Neural Networks through Neural Developmental Programs

    Elias Najarro, Shyam Sudhakaran and Sebastian Risi

    Current deep neural network approaches have shown impressive results in a variety of different domains but are created in a fundamentally different way to biological nervous systems. While most artificial neural networks are often designed by human experimenters under considerable effort, biological nervous systems are grown through a process of self-organization and local communication. In this paper, we take initial steps toward neural networks that grow during a developmental period guided by another neural network – a Neural Developmental Program (NDP) – and investigate the role of growth on different RL benchmarks under different optimization methods (evolutionary training, online RL, offline RL, supervised learning). Additionally, we highlight future research directions in this area and potentially beneficial properties we aim to incorporate into our growing neural network representations.

17:50

Matthew Moreno, Emily Dolson, Santiago Rodriguez Papa and Charles Ofria:

  • Toward Phylogenetic Inference of Evolutionary Dynamics at Scale
  • Toward Phylogenetic Inference of Evolutionary Dynamics at Scale

    Matthew Moreno, Emily Dolson, Santiago Rodriguez Papa and Charles Ofria

    As digital evolution systems grow in scale in complexity, observing and interpreting their evolutionary dynamics will become more difficult. Distributed and parallel computing, in particular, introduces obstacles to maintaining the high level of observability that makes digital evolution powerful as an experimental tool. Phylogenetic analyses represent a promising tool for drawing inferences from digital evolution experiments at scale. Recent work has introduced promising techniques for decentralized phylogenetic inference in parallel and distributed digital evolution systems. However, foundational phylogenetic theory necessary apply these techniques to characterize evolutionary dynamics is lacking. Here, we lay the ground work for practical applications of distributed phylogenetic tracking in three ways: 1) we present an improved technique for reconstructing phylogenies from tunably-precise genome annotations, 2) we begin the process of identifying how the signatures of various evolutionary dynamics manifest in phylogenetic metrics, and 3) we quantify the impact of reconstruction-induced imprecision on phylogenetic metrics. We find that selection pressure, spatial structure, and ecology have distinct effects on phylogenetic metrics, although these effects are complex and not always intuitive. We also find that, while low resolution phylogenetic reconstructions can bias some phylogenetic metrics, high resolution reconstructions recapitulate them faithfully.

18:10

Miguel Aguilera and Artemy Kolchinsky:

  • Quantifying higher-order entropy production in organized nonequilibrium states
  • Quantifying higher-order entropy production in organized nonequilibrium states

    Miguel Aguilera and Artemy Kolchinsky/p>

    The entropy production rate reflects the dissipation of free energy in a nonequilibrium state, and it is necessary for many biological functions. Nevertheless, trivial systems can display large entropy production, and it is yet an open challenge to characterize the out-of-equilibrium states of living systems and their operational meaning. We present a way to decompose the entropy production rate of a system, capturing how much of it is generated from higher-order interactions between its components. Our method combines recent information-geometric decompositions of the entropy production rate with a hierarchical decomposition of forces into $k$-body stochastic interactions.

Computation

17:10 — 18:30

Room: Room1
Chair: Oskar Elek

17:10

Trym Lindell, Barbora Hudcova and Stefano Nichele:

  • Canonical Computations in Cellular Automata and Their Application for Reservoir Computing
  • Canonical Computations in Cellular Automata and Their Application for Reservoir Computing

    Trym Lindell, Barbora Hudcova and Stefano Nichele

    Cellular Automata (CAs) have potential as powerful parallel computational systems, which has lead to the use of CAs as reservoirs in reservoir computing. However, why certain Cellular Automaton (CA) rules, sizes and input encodings are better or worse at a given task is not well understood. We present a method that enables identification and visualization of the specific information content, flow and transformations within the space-time diagram of CA. We interpret each spatio-temporal location in CA’s space-time diagram as a function of its input and call this novel notion the CA’s Canonical Computations (CCs). This allows us to analyze the available information from the space-time diagrams as partitions of the input set. The method also reveals how input-encoder-rule interactions transform the information flow by changing features like spatial and temporal location stability as well as the specific information produced. This general approach for analysing CA is discussed for the engineering of reservoir computing systems.

17:30

Oskar Elek:

  • Monte Carlo Physarum Machine
  • Monte Carlo Physarum Machine

    Oskar Elek

    We introduce Monte Carlo Physarum Machine: a dynamic computational model designed for reconstructing complex transport networks. MCPM extends existing work on agent-based modeling of Physarum polycephalum with a probabilistic formulation, making it suitable for 3D reconstruction and visualization problems. Our motivation is estimating the distribution of the intergalactic medium—the cosmic web, which has so far eluded full spatial mapping. MCPM proves capable of this task, opening up a way towards answering a number of open astrophysical and cosmological questions.

17:50

Online Stuart Bartlett:

  • Computation by Convective Logic Gates and Thermal Communication
  • Computation by Convective Logic Gates and Thermal Communication

    Stuart Bartlett

    We demonstrate a novel computational architecture based on fluid convection logic gates and heat flux-mediated information flows. Our previous work demonstrated that Boolean logic operations can be performed by thermally driven convection flows. In this work, we use numerical simulations to demonstrate a different , but universal Boolean logic operation (NOR), performed by simpler convective gates. The gates in the present work do not rely on obstacle flows or periodic boundary conditions, a significant improvement in terms of experimental realizability. Conductive heat transfer links can be used to connect the convective gates, and we demonstrate this with the example of binary half addition. These simulated circuits could be constructed in an experimental setting with modern, 2-dimensional fluidics equipment, such as a thin layer of fluid between acrylic plates. The presented approach thus introduces a new realm of unconventional, thermal fluid-based computation.

18:10

Adam J. Svahn and Mikhail Prokopenko:

  • An Ansatz for computational undecidability in RNA automata
  • An Ansatz for computational undecidability in RNA automata

    Adam J. Svahn and Mikhail Prokopenko

    In this ansatz we consider theoretical constructions of RNA polymers into automata, a form of computational structure. The bases for transitions in our automata are plausible RNA enzymes that may perform ligation or cleavage. Limited to these operations, we construct RNA automata of increasing complexity; from the Finite Automaton (RNA-FA) to the Turing machine equivalent 2-stack PDA (RNA-2PDA) and the universal RNA-UPDA. For each automaton we show how the enzymatic reactions match the logical operations of the RNA automaton. A critical theme of the ansatz is the self-reference in RNA automata configurations that exploits the program-data duality but results in computational undecidability. We describe how computational undecidability is exemplified in the self-referential Liar paradox that places a boundary on a logical system, and by construction, any RNA automata. We argue that an expansion of the evolutionary space for RNA-2PDA automata can be interpreted as a hierarchical resolution of computational undecidability by a meta-system (akin to Turing’s oracle), in a continual process analogous to Turing’s ordinal logics and Post’s extensible recursively generated logics. On this basis, we put forward the hypothesis that the resolution of undecidable configurations in RNA automata represent a novelty generation mechanism and propose avenues for future investigation of biological automata.

Workshop: Emerging Researchers in Artificial Life

17:10 — 18:30

Room: Room2
Federico Pigozzi, Abraham J. Leite, Imy Khan, Austin Ferguson, Fernando Rodriguez, and Richard Löffler

TBA

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Workshop: SB-AI 8. What can Synthetic Biology offer to Artificial Intelligence? part1

17:10 — 18:30

Room: Centennia Hall
Luisa Damiano, Pasquale Stano, and Yutetsu Kuruma

TBA

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7/27thu08:30 — 09:00

Reception

Room: Entrance Hall

7/27thu09:00 — 10:00

Keynote : Ted Chiang

09:00 — 10:00

Room: Lecture Hall
Chair: Miguel Aguilera

Digient Education: Teaching Artificial Lifeforms

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Keynote : Ted Chiang

Room: Lecture Hall
Chair: Miguel Aguilera

Digient Education: Teaching Artificial Lifeforms
Abstract:
If we ever create artificial lifeforms capable of human-like cognition, how might we teach them the things we want them to know? The author of “The Lifecycle of Software Objects” describes some of the thinking that went into the scenario depicted in the novella.

7/27thu10:10 — 11:30

Complex Systems I

10:10 — 11:30

Room: Lecture Hall
Chair: Rudolf M. Füchslin

10:10

Emmanouil Giannakakis, Sina Khajehabdollahi and Anna Levina:

  • Environmental variability and network structure determine the optimal plasticity mechanisms in embodied agents
  • Environmental variability and network structure determine the optimal plasticity mechanisms in embodied agents

    Emmanouil Giannakakis, Sina Khajehabdollahi and Anna Levina

    The evolutionary balance between innate and learned behaviors is highly intricate, and different organisms have found different solutions to this problem. We hypothesize that the emergence and exact form of learning behaviors is naturally connected with the statistics of environmental fluctuations and tasks an organism needs to solve. Here, we study how different aspects of simulated environments shape an evolved synaptic plasticity rule in static and moving artificial agents. We demonstrate that environmental fluctuation and uncertainty control the reliance of artificial organisms on plasticity. Interestingly, the form of the emerging plasticity rule is additionally determined by the details of the task the artificial organisms are aiming to solve. Moreover, we show that co-evolution between static connectivity and interacting plasticity mechanisms in distinct sub-networks changes the function and form of the emerging plasticity rules in embodied agents performing a foraging task.

10:30

Online Jeffrey Ventrella:

  • Evolving Vestibular Bipedal Locomotion with Spring-Mass Tetrahedra
  • Evolving Vestibular Bipedal Locomotion with Spring-Mass Tetrahedra

    Jeffrey Ventrella

    This paper describes an evolutionary simulation for goal- directed bipedal locomotion using a multi-objective fitness function. It includes tilt-sensors that adjust dynamic springs and point masses forming structures made of flexible tetrahedral modules. Chaotic dynamics from a central pattern generator are tamed and exploited by evolution. A mathematical representation of the vestibular sense of tilt is associated with arbitrary springs, enabling bipedalism. This sense is embodied and evolves with motor control. This technique is contrasted with robot designs that reference center-of-mass as sensory input for balance.

10:50

Ekaterina Sangati, Federico Sangati, Yi-Shan Cheng and Acer Yu-Chan Chang:

  • Between Individual Brains and Collective Behavior: Multi-level Emergence in a Group Formation Task
  • Between Individual Brains and Collective Behavior: Multi-level Emergence in a Group Formation Task

    Ekaterina Sangati, Federico Sangati, Yi-Shan Cheng and Acer Yu-Chan Chang

    Emergence is a property often claimed to apply to complex systems on multiple levels of organization: individual behavior emerges from underlying neural activity, social patterns — from constituent behaviors of the individuals. Furthermore, emergent level is typically characterized as possessing autonomy from the lower-level phenomena and as exerting downward causation on them. In this study we investigate such a multi-level emergence in the context of a single simple task. We evolve agents controlled by a small neural network to travel in formation. We then compute measures of emergence stemming from an approach known as Integrated Information Decomposition. Results are presented for both final behavior and the evolutionary changes that led to it.

11:10

Riversdale Waldegrave, Susan Stepney and Martin Trefzer:

  • Exploring the Rich Behaviour of Developmental Graph Cellular Automata
  • Exploring the Rich Behaviour of Developmental Graph Cellular Automata

    Riversdale Waldegrave, Susan Stepney and Martin Trefzer

    We explore the wide variety of behaviour possible with Developmental Graph Cellular Automata. We use a novelty search to find more extreme types of behaviour in terms of transient length and attractor cycle length. This also serves as a proof-of-concept that the system is evolvable. We then examine in more detail some individual examples of interesting behaviour, particularly focusing on cases where the graph divides into two or more separate components.

Perception, Cognitin, Behaviour

10:10 — 11:30

Room: Room1
Chair: Tom Froese

10:10

Atsushi Masumori and Takashi Ikegami. Embodied Time Perception:

  • Effects of Time Delay on Hand Motion and Time Perception in Virtual Environments
  • Effects of Time Delay on Hand Motion and Time Perception in Virtual Environments

    Atsushi Masumori and Takashi Ikegami. Embodied Time Perception

    We investigated the effect of time delay on hand motion and subjective time perception in a virtual environment. Results showed that time delays were associated with decreased hand motion speed and altered time perception. These findings suggest that body movements serve as important references for constructing subjective time and that changes in these references can affect time perception.

10:30

Zhihua Song, Daoyuan Lin, Tingyu Chen, Yangyang Xu and Wenchi Yang:

  • Can Artificial Visual Signals Extend Fish’s Perception Fields?
  • Can Artificial Visual Signals Extend Fish’s Perception Fields?

    Zhihua Song, Daoyuan Lin, Tingyu Chen, Yangyang Xu and Wenchi Yang

    Different perception fields can result in varying behavioural strategies, collective behaviour, or ecological niches. However, limited research has been conducted on the effect of different perception fields within the same species, except for a few computer simulations that may not accurately reflect animals’ real reactions. This study aims to investigate the effect of different perception fields within the same species by attempting to expand goldfish’s perception of their blind zone. A blue circle was used as a visual signal to indicate the presence of another fish in the blind zone of the subject fish, and the response of the subject fish was recorded. Three experiments, namely the benchmark, main, and comparison experiments, were designed to determine whether this artificial visual signal could extend the goldfish’s perception fields. The results demonstrated that in the experiment with this artificial signal (main experiment), the situation that other fish appearing in the blind zone of the subject fish were significantly fewer compared to the experiment with random signals (comparison experiment) or no signals (benchmark experiment). These findings suggest that goldfish may be able to recognise the meaning of the artificial signal in the main experiment and use it to expand their perception and coordinate their actions accordingly.

10:50

Rui Cardoso, Niall Donnelly, Lucy Cheke, Edward Keedwell and Murray Shanahan:

  • What is a Stimulus? A Computational Perspective on an Associative Learning Model
  • What is a Stimulus? A Computational Perspective on an Associative Learning Model

    Rui Cardoso, Niall Donnelly, Lucy Cheke, Edward Keedwell and Murray Shanahan

    Comparative and animal cognition literature describes many models of associative learning and a multitude of experimental protocols for exploring learning phenomena. These methodologies can serve as inspiration for reinforcement learning (RL) algorithms and tasks. However, there is a considerable gap between animal cognition and RL research, both conceptually and in the assumptions made about the learning process. Associative learning models assume the presence of a “stimulus” guiding a behavioural response, which in the field of RL usually translates loosely into a state-action pair. Our research attempts to investigate and bridge this gap by implementing the A-Learning model into an embodied AI system, using the purpose-built Animal-AI environment. Here we present early findings of our research using simple behavioural assessments.

11:10

Craig Reynolds:

  • Coevolution of Camouflage
  • Coevolution of Camouflage

    Craig Reynolds

    Camouflage in nature seems to arise from competition between predator and prey. To survive, predators must find prey, and prey must avoid being found. This work simulates an abstract model of that adversarial relationship. It looks at crypsis through evolving prey camouflage patterns (as color textures) in competition with evolving predator vision. During their “lifetime” predators learn to better locate camouflaged prey. The environment for this 2D simulation is provided by a set of photographs, typically of natural scenes. This model is based on two evolving populations, one of prey and another of predators. Mutual conflict between these populations can produce both effective prey camouflage and predators skilled at “breaking” camouflage. The result is an open source artificial life model to help study camouflage in nature, and the perceptual phenomenon of camouflage more generally.

Special session: (In)human Values And Artificial Agency I

10:10 — 11:30

Room: Room2
Chair: Simon McGregor, Rory Greig and Chris Buckley

10:10

Simon McGregor:

11:20

Seth Bullock, Jan Noyes, Victoria Steane, Chris Bennett, Wenwen Gao, Sophie Hart, Elliott Hogg and Debora Zanatto:

  • Detecting and Classifying Degradation in Robotic Swarms: An Experimental Study
  • Detecting and Classifying Degradation in Robotic Swarms: An Experimental Study

    Seth Bullock, Jan Noyes, Victoria Steane, Chris Bennett, Wenwen Gao, Sophie Hart, Elliott Hogg and Debora Zanatto

    This paper describes the results of an experiment in which human participants were required to detect degraded robot swarm behaviour and classify it as arising from either faulty or malicious robot activity in an idealised simulation of a multiagent search and rescue task. The accuracy of participant judgements was influenced by the nature of the degradation, and between-participant differences in the extent to which they interacted with the swarm did not significantly influence their accuracy. It was found that detecting and classifying swarm degradation are challenging tasks that are likely to be strongly sensitive to task setting and will tend to require careful swarm system design and specific operator training.

10:40

Simon McGregor:

  • Is ChatGPT Really Disembodied?
  • Is ChatGPT Really Disembodied?

    Simon McGregor

    This article argues that the application of an embodied cognitive science perspective does not require us to distinguish between systems that have a physically tangible body and systems that do not. I consider the specific case of ChatGPT, a large language model specialised for interactive dialogue, and argue that ChatGPT can potentially be seen as embodied, albeit with a very unfamiliar type of embodiment.

    I propose that we should explicitly distinguish between two notions of physicality: on the one hand, whether a system’s body is tangible or not (roughly, whether we imagine it as providing us tactile-kinesthetic affordances); on the other hand, whether a system is physically situated or not (i.e. whether or not it interacts physically with the rest of the Universe).

    I discuss whether or not tangibility should be accorded any major theoretical weight, within cognitive science, by considering three theoretical issues relating to embodiment: sensorimotor cognition, bodily computation, and scaffolding of ‘higher’ cognitive function. My conclusion is that (at least in regard to these three aspects of embodied cognition) there is no good theoretical reason to treat tangible bodies as a prerequisite for embodied cognition.

    Hence, I argue that an interactive language model like ChatGPT can, in principle, perceive the world and interact with it just as physically as a squirrel or robot does (albeit less tangibly) through text channels, which serve as its physical sensors and actuators. Whether or not we should understand it as doing so depends on its behaviour, not on its substrate.

10:10

Poster Summaries

Workshop: The Distributed Ghost part1

10:10 — 11:30

Room: Centennia Hall
Stefano Nichele, Hiroki Sayama, Chrystopher Nehaniv, Eric Medvet, and Mario Pavone

TBA

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7/27thu13:00 — 14:20

Complex Systems II

12:40 — 14:00

Room: Lecture Hall
Chair: Sina Khajehabdollahi

12:40

Riversdale Waldegrave, Susan Stepney and Martin Trefzer:

  • Exploring the Rich Behaviour of Developmental Graph Cellular Automata
  • Exploring the Rich Behaviour of Developmental Graph Cellular Automata

    Riversdale Waldegrave, Susan Stepney and Martin Trefzer

    We explore the wide variety of behaviour possible with Developmental Graph Cellular Automata. We use a novelty search to find more extreme types of behaviour in terms of transient length and attractor cycle length. This also serves as a proof-of-concept that the system is evolvable. We then examine in more detail some individual examples of interesting behaviour, particularly focusing on cases where the graph divides into two or more separate components.

13:00

Tom Eivind Glover, Ruben Jahren, Ola Huse Ramstad and Stefano Nichele:

  • Minimum Equivalence in Random Boolean Networks, Elementary Cellular Automata, and Beyond
  • Minimum Equivalence in Random Boolean Networks, Elementary Cellular Automata, and Beyond

    Tom Eivind Glover, Ruben Jahren, Ola Huse Ramstad and Stefano Nichele

    Random Boolean networks (RBN) and Cellular Automata (CA) operate in a very similar way. They update their state with simple deterministic functions called Boolean function or Transition Table (TT), both being essentially the same mechanism under different names. This paper applies a concept most known from CA called Minimum Equivalence (ME). ME is applied to RBN and shows how to calculate the number of unique computations for a given number of neighbours. Crucially, it is shown how RBN rules are even more equivalent than in CA, how the set can be reduced into even fewer unique rules, and how the concept becomes more relevant with larger neighbourhoods. For example, switching transformation combined with complement transformation reduces the number of unique rules in RBN with 4 neighbours from 65 536 to only 2 036 (3.1%) rules. Additionally, this paper examines the ME and transformations in substrates beyond Elementary CA (ECA), such as CA with additional spatial dimensions and number of states.

13:20

Seth Bullock and Hiroki Sayama:

  • Agent Heterogeneity Mediates Extremism in an Adaptive Social Network Model
  • Agent Heterogeneity Mediates Extremism in an Adaptive Social Network Model

    Seth Bullock and Hiroki Sayama

    An existing model of opinion dynamics on an adaptive social network is extended to introduce update policy heterogeneity, representing the fact that individual differences between social animals can affect their tendency to form, and be influenced by, their social bonds with other animals. As in the original model, the opinions and social connections of a population of model agents change due to three social processes: conformity, homophily and neophily. Here, however, we explore for the first time the case in which each node’s susceptibility to these three processes is parameterised by node-specific values drawn independently at random from some distribution. This introduction of heterogeneity increases both the degree of extremism and connectedness in the final population (relative to comparable homogeneous networks) and leads to significant assortativity with respect to node update policy parameters as well as node opinions. Each node’s update policy parameters also predict properties of the community that they will belong to in the final network configuration. These results suggest that update policy heterogeneity in social populations may have a significant impact on the formation of extremist communities in real-world populations.

13:40

Online Gustavo Recio, From Dynamics to Novelty:

  • From Dynamics to Novelty: An Agent-Based Model of the Economic System
  • From Dynamics to Novelty: An Agent-Based Model of the Economic System

    Gustavo Recio

    The modern economy is both a complex self-organizing system and an innovative, evolving one. Contemporary theory, however, treats it essentially as a static equilibrium system. Here we propose a formal framework to capture its complex, evolving nature. We develop an agent-based model of an economic system in which firms interact with each other and with consumers through market transactions. Production functions are represented by a pair of von Neumann technology matrices, and firms implement production plans taking into account current price levels for their inputs and output. Prices are determined by the relation between aggregate demand and supply. In the absence of exogenous perturbations the system fluctuates around its equilibrium state. New firms are introduced when profits are above normal, and are ultimately eliminated when losses persist. The varying number of firms represents a recurrent perturbation. The system thus exhibits dynamics at two levels: the dynamics of prices and output, and the dynamics of system size. The model aims to be realistic in its fundamental structure, but is kept simple in order to be computationally efficient. The ultimate aim is to use it as a platform for modeling the structural evolution of an economic system. Currently the model includes one form of structural evolution, the ability to generate new technologies and new products.

Language & Communication

12:40 — 14:00

Room: Room1
Chair: Chris Marriott

12:40

Siyu Yao, Joshua Nunley and Eduardo J Izquierdo:

  • Go by Its Name: Evolution and Analysis of Conceptual Referential Communication
  • Go by Its Name: Evolution and Analysis of Conceptual Referential Communication

    Siyu Yao, Joshua Nunley and Eduardo J Izquierdo

    Referential communication is a complex form of social interaction that communicates a spatially or temporally distant referent. Previous modeling practices have studied how artificial agents manage to communicate locations that directly determine foraging behaviors. In our study, we introduce conceptual referential communication. In this mode of referential communication, communicated information can lead to behaviors that change flexibly to suit the environment. Instead of giving specific behavioral instructions, this mode only communicates a label of the desired referent, the location of which is unknown to both the sender and receiver. This requires the signal receiver to adjust its foraging behavior based on its own exploration of the environment. We evolve artificial dynamical agents that can communicate 2 and 3 different labels and successfully forage the target label in changing environments. We found that a typical strategy to communicate and differentiate labels is by varying the numbers and lengths of contacts between the agents. We also identify several ways in which the receiver develops inter-neurons that differentiate and store information both from communication and the environment. We discuss the implications of these results for other artificial life experiments in social interaction.

13:00

George Sains, Conor Houghton and Seth Bullock:

  • Spatial community structure impedes language amalgamation in a population-based iterated learning model
  • Spatial community structure impedes language amalgamation in a population-based iterated learning model

    George Sains, Conor Houghton and Seth Bullock

    The iterated learning model is an agent-based model of language evolution notable for demonstrating the emergence of compositional language. In its original form, it modelled language evolution along a single chain of teacher-pupil interactions; here we modify the model to allow more complex patterns of communication within a population and use the extended model to quantify the effect of within-community and between-community communication frequency on language development. We find that a small amount of between-community communication can lead to population-wide language convergence but that this global language amalgamation is more difficult to achieve when communities are spatially embedded.

13:20

Gabriel J. Severino, Haily Merritt and Eduardo J. Izquierdo:

  • Between you and me: A systematic analysis of mutual social interaction in perceptual crossing agents
  • Between you and me: A systematic analysis of mutual social interaction in perceptual crossing agents

    Gabriel J. Severino, Haily Merritt and Eduardo J. Izquierdo

    The perceptual crossing task has been used to understand social interaction for over a decade. To what extent is the interaction between evolved perceptual crossers truly mutual? We approach the examination of the mutuality of simulated social interaction in three ways. First, we design a decoy object that moves at a fixed amplitude and frequency. We use the decoy object to assess systematically whether agents are fooled by non-social oscillatory movement. Second, we use agents’ performance with the decoy and agents’ performance with each other to identify convincingly social agents for further analysis. Finally, we investigate and report on the behavioral and dynamic strategies seen in the convincingly social agents. We showed that many agents–all of whom were evolved to be robust and generalize to a variety of unseen conditions–did not meet our criteria for mutual interaction. Leaving only a few that could exhibit genuine mutual interaction. We argue that by viewing these agents as part of a coupled brain-body-environment system, we can more clearly understand mutual social interaction.

13:40

Jory Schossau and Arend Hintze:

  • Towards a Theory of Mind for Artificial Intelligence Agents
  • Towards a Theory of Mind for Artificial Intelligence Agents

    Jory Schossau and Arend Hintze

    In the growing fervor around artificial intelligence (A.I.) old questions have resurfaced regarding its potential to achieve human-like intelligence and consciousness. A proposed path toward human-level cognition involves the development of representations in A.I. systems. This paper focuses on establishing the methods and metrics necessary toward developing and studying an A.I. that can “impute the mental states of others” — a skill generally regarded as Theory of Mind. Here we examine existing psychological and robotic research on this subject, then propose an information-theoretic metric to quantify the extent to which agents have a Theory of Mind. The metric is applied to agents trained using a genetic algorithm, demonstrating that an agent-specific Theory of Mind can be achieved without the need for a general Theory of Mind. This framework lays the operational groundwork for development toward more general Theory of Mind in artificial intelligence.

Special Session : (In)human Values And Artificial Agency II

12:40 — 14:00

Room: Room2
Chair: Simon McGregor, Rory Greig and Chris Buckley

12:40

Erwan Plantec, Gautier Hamon, Mayalen Etcheverry, Pierre-Yves Oudeyer, Clément Moulin-Frier and Bert Wang-Chak Chan:

  • Flow-Lenia: Towards open-ended evolution in cellular automata through mass conservation and parameter localization
  • Flow-Lenia: Towards open-ended evolution in cellular automata through mass conservation and parameter localization

    Erwan Plantec, Gautier Hamon, Mayalen Etcheverry, Pierre-Yves Oudeyer, Clément Moulin-Frier and Bert Wang-Chak Chan

    The design of complex self-organising systems producing life-like phenomena, such as the open-ended evolution of virtual creatures, is one of the main goals of artificial life. Lenia, a family of cellular automata (CA) generalizing Conway’s Game of Life to continuous space, time and states, has attracted a lot of attention because of the wide diversity of self-organizing patterns it can generate. Among those, some spatially localized patterns (SLPs) resemble life-like artificial creatures and display complex behaviors. However, those creatures are found in only a small subspace of the Lenia parameter space and are not trivial to discover, necessitating advanced search algorithms. Furthermore, each of these creatures exist only in worlds governed by specific update rules and thus cannot interact in the same one. This paper proposes as mass-conservative extension of Lenia, called Flow Lenia, that solve both of these issues. We present experiments demonstrating its effectiveness in generating SLPs with complex behaviors and show that the update rule parameters can be optimized to generate SLPs showing behaviors of interest. Finally, we show that Flow Lenia enables the integration of the parameters of the CA update rules within the CA dynamics, making them dynamic and localized, allowing for multi-species simulations, with locally coherent update rules that define properties of the emerging creatures, and that can be mixed with neighbouring rules. We argue that this paves the way for the intrinsic evolution of self-organized artificial life forms within continuous CAs. A notebook with Flow Lenia implementation and demo are available at https://tinyurl.com/mr2ncy3h.

13:00

Abootaleb Safdari:

  • From Basic Empathy to Basic Trust in Human-Robot Relation: A Phenomenological Proposal
  • From Basic Empathy to Basic Trust in Human-Robot Relation: A Phenomenological Proposal

    Abootaleb Safdari

    There are two types of trust: basic trust (BT) and secondary trust (ST). While ST refers to a rational mental state that is the result of individual-evidential decision making and calculation, BT is a relational state that the subjects experience. In this paper, drawing primarily on resources from the phenomenological-enactive approach to social cognition, I argue that there can be BT in the human-robot relation (HRR). This BT is the result of basic empathy for robots, that has been enriched by a long enough and complicated history of interaction with them. I propose a procedure according to which first basic empathy leads people to experience robots as pseudo-others, resulting in the formation of a thin and simple social relation. Then, through the history of interaction between people and robots, this simple, primary empathic-based social relation evolves into a more complicated and rich form of social relation that fosters the BT.

13:20

Online Cristiano Calì:

  • Free will and algorithms: a typical androrithm
  • Free will and algorithms: a typical androrithm

    Cristiano Calì

    This contribution moves in the specific area of the philosophy of mind and, in particular, in that of the philosophy of free will. The question of free will, in fact, has always been at the center of philosophical debates and is still an open question today. The aim of this paper is to use the discipline of artificial intelligence as a magnifying glass for the free will problem in order to identify, through it, how this cognitive capacity is an androrithm: an element specific to the human being and irreproducible. Through an analysis of the similarities and dissimilarities that the question of artificial intelligence and that of free will share, and a brief review of the various types of freedom that – in the face of contemporary debate – could be present in both human beings and machines, we will come to the conclusion that the so-called ambitious free will, if it exists at all, can never be reproduced and is therefore characterized as an elementum constitutivum of the human being.

13:40

Open discussion and summary

Workshop: The Distributed Ghost part2

12:40 — 14:00

Room: Centennia Hall
Stefano Nichele, Hiroki Sayama, Chrystopher Nehaniv, Eric Medvet, and Mario Pavone

TBA

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7/27thu14:00 — 15:30

Poster session II (Core time for the even number presenters)

14:00 — 15:30

Room: Corridor

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Poster session II (Core time for the even number presenters)

Room: Corridor

(7) Online Charles Wan Timescales, Levels of Organization, and Multi-objective Agents
(8) Online Tomoko Sakiyama An Optimized Search Strategy may be Induced by the Stochastic Response to Previously Visited Locations
(29) Inman Harvey Dispelling Ghosts: Observations on Life and Mind
(30) Online John C. Stevenson Competitive Exclusion in an Artificial Foraging Ecosystem
(34) Ziyue Chu, Jinxin Yang and Wen-chi Yang An Empirical Model of Goldfish Escaping Strategy
(35) Zhihua Song, Tingyu Chen, Yangyang Xu and Wen-chi Yang Investigating Goldfish’s Behaviour Under Different Visual Stimuli
(46) Online Hian Lee Kwa, Julien Philippot and Roland BouffanaisThe Impact of Agent Density and Environmental Factors on Target Tracking Swarms
(54) Online Yashwanth Lagisetty, Satpreet Singh and Ankit Patel Binding affinity distributions drive adaptation in GRN evolution
(58) Stavros Anagnou, Daniel Polani and Christoph Salge The Effect of Noise on the Emergence of Continuous Norms and its Evolutionary Dynamics
(68) Nathanael Aubert-Kato, Geoff Nitschke, Ibuki Kawamata and Akira Kakugo Collective Cargo Transport and Sorting with Molecular Swarms
(73) Eita Nakamura, Hitomi Kaneko, Takayuki Itoh and Kunihiko Kaneko Experimental evolution of music styles using automatic composition models
(77) Lindsay Stolting, Randall D. Beer and Eduardo J. Izquierdo Characterizing the Role of Homeostatic Plasticity in Central Pattern Generators
(86) Online Flavio Soares Correa da Silva, Geoff Nitschke and Bilal Aslan A Computational Method to Support Chemical Product Design Based on Multi-objective Optimisation and Graph Transformers
(87) Online Rhett Flanagan and Geoff Nitschke Evolving Folding Bodies and Brains in Origami Robots
(89) Priyanka Mehra and Arend Hintze Evolution of Pleiotropy and Epistasis in a Gene Regulatory Network
(93) Martin Biehl and Nathaniel Virgo Bayesian ghosts in a machine?
(102) Takumi Omizu and Yoshihiko Kunisato Network simulation of depression as a complex system with treatment components
(113) Koki Usui, Reiji Suzuki and Takaya Arita Towards open-ended evolution based on CVT-MAP-Elites with dynamic switching between feature spaces
(126) Ryuzo Hirota, Hayato Saigo and Shigeru Taguchi Reformalizing the notion of autonomy as closure through category theory as an arrow-first mathematics
(131) Lewis Grozinger and Ángel Goñi-Moreno Computational evolution of gene circuit topologies to meet design requirements
(134) Atsushi Masumori and Takashi Ikegami Exploring Multi-Level Inter-Scale Information Flow in Large-Scale Boids Model
(139) Jan von Pichowski and Sebastian von Mammen Engineering Surrogate Models for Boid Systems
(143) Alessandro Di Stefano, Chrisina Jayne, Claudio Angione and The Anh Han Recognition of Behavioural Intention in Repeated Games using Machine Learning
(145) Richard Bailey Emergent rewards in open-ended systems
(156) Online Mathias S. Weyland, Dandolo Flumini, Johannes J. Schneider, Alessia Faggian, Aitor Patiño Diaz and Rudolf M. Füchslin A Chemical Compiler for the Synthesis of Branched Oligomers on Standardized Chemical Reaction Structures
(157) Online Luisa Damiano and Pasquale Stano Exorcizing the “Ghost” in the Machine: A Wetware Route to Explore Embodied Cognition
(162) Amit Kahana, Michael Jirasek, Silke Asche, Abhishek Sharma, Stuart Marshall and Leroy Cronin Identifying molecular selection using Assembly Theory and closed-loop experiments
(167) Frank Veenstra, Alex Szorkovszky and Kyrre Glette Decentralized Control and Morphological Evolution of 2D Virtual Creatures
(175) Vincent Ragusa and Clifford Bohm The Role of Disequilibrium in Evolutionary Discovery
(180) Alex Jackson, Nandi Schoots, Amin Ahantab, Michael Luck and Elizabeth Black Finding Sparse Initialisations using Neuroevolutionary Ticket Search (NeTS)
(191) Online Avel Guénin-Carlut, Ben White and Lorena Sganzerla The Cognitive Archaeology of Sociocultural Lifeforms
(193) Matthew Scott and Jeremy Pitt The Nexican Stand-Off: Social Contracts and Popular Legitimacy in n-Player High Stakes Resource Competition Games
(197) Online Luiz Fernando Silva Eugênio dos Santos, Claus Aranha and André Carlos Ponce de Leon Ferreira de Carvalho Multi-agent City Expansion With Land Use and Transport
(198) Ryosuke Takata, Yujin Tang, Yingtao Tian, Norihiro Maruyama, Hiroki Kojima and Takashi Ikegami Evolving Collective AI: Simulation of Ants Communicating via Chemicals
(206) Online Jacob Ashworth, Julian Fiorito and Jason Yoder Modeling Evolutionary Development with Indirect Encodings on Dynamic NK Fitness Landscapes
(207) Online Matthew Egbert Playing and Being Played by the Drums
(211) Online Conor Houghton An Ising-like model for language evolution
(234) Online Andrei Kucharavy, Rachid Guerraoui and Ljiljana Dolamic Evolutionary Algorithms in the Light of SGD: Limit Equivalence, Minima Flatness and Transfer Learning
(237) Nora Ammann and Clem von Stengel A Naturalised Account of Planning Across Intelligent Systems
(242) Norihiro Maruyama, Michael Crosscombe, Shigeto Dobata and Takashi Ikegami Emergence of Differentiation of Deterministic/Stochastic Behavior in Ants’ Collectives
(244) Yusuke Yamato, Reiji Suzuki and Takaya Arita Design and preliminary results of a joint metamemory experiment for the evolution of co-representation
(245) Georgina Montserrat Reséndiz-Benhumea, Jesús M. Siqueiros-García, Carlos Gershenson, Gabriel Ramos Fernández and Katya Rodriguez-Vazquez The Clash of Agents’ Worlds: Simulation Experiments for Investigating the Case of Encounters Between Agents With Different Social Ontogenies
(247) Online Juste Raimbault and Denise Pumain Innovation dynamics in multi-scalar systems of cities

7/27thu15:30 — 21:00

Excursion

15:30 — 18:30

Bus departs from in front of the main venue for Sapporo Art Park

Banquet

19:00 — 21:00

Location: Hotel Polelstar

7/28fri08:30 — 09:00

Reception

Room: Entrance Hall

7/28fri09:30 — 10:50

Bio-inspired robotics I

09:30 — 10:50

Room: Lecture Hall
Chair: Eric Medvet

09:30

Jie Luo, Carlo Longhi and Gusz Eiben:

  • A Comparative Study of Brain Reproduction Methods for Morphologically Evolving Robots
  • A Comparative Study of Brain Reproduction Methods for Morphologically Evolving Robots

    Jie Luo, Carlo Longhi and Gusz Eiben

    In the most extensive robot evolution systems, both the bodies and the brains of the robots undergo evolution and the brains of `infant’ robots are also optimized by a learning process immediately after `birth’. This paper is concerned with the brain evolution mechanism in such a system. In particular, we compare four options obtained by combining asexual or sexual brain reproduction with Darwinian or Lamarckian evolution mechanisms. We conduct experiments in simulation with a system of evolvable modular robots on two different tasks. The results show that sexual reproduction of the robots’ brains is preferable in the Darwinian framework, but the effect is the opposite in the Lamarckian system (both using the same infant learning method). Our experiments suggest that the overall best option is asexual reproduction combined with the Lamarckian framework, as it obtains better robots in terms of fitness than the other three. Considering the evolved morphologies, the different brain reproduction methods do not lead to differences. This result indicates that the morphology of the robot is mainly determined by the task and the environment, not by the brain reproduction methods.

09:50

Tanja Katharina Kaiser, Christopher Kluth and Heiko Hamann:

  • Evolving Dynamic Collective Behaviors by Minimizing Surprise
  • Evolving Dynamic Collective Behaviors by Minimizing Surprise

    Tanja Katharina Kaiser, Christopher Kluth and Heiko Hamann

    The so-called minimize surprise method evolves swarm robot controllers using a task-independent reward for prediction accuracy. Since no specific task is rewarded in the optimization process, various collective behaviors can emerge. Previous research has shown the emergence of a diversity of collective behaviors. But so far, all generated behaviors were static or repetitive allowing for easy sensor predictions due to mostly constant sensor input. Our goal is to generate more dynamic behaviors that have the potential to scale to more complex settings. We modify the environment as well as agent capabilities, and extend the default minimize surprise reward with additional components rewarding homing or curiosity. We were able to generate first dynamic behaviors through our modifications, providing a promising basis for future work.

10:10

Online Marília Lyra Bergamo and Sandro Benigno:

  • Hardware speculation for robotic plants through cellular automata principle
  • Hardware speculation for robotic plants through cellular automata principle

    Marília Lyra Bergamo and Sandro Benigno

    Assuming that plants behave like colonies with many independent but connected parts, this text describes a board design to emulate a cellular automata principle as a solution to biomimetic those organisms. The developed hardware speculates the behaviour of nodes as a result of the conditions of their neighbours, simulating the concept of a small world. Each designed board easily accommodates one to four neighbours connected by cable wiring. A firmware was also produced. It helped to read the states of the neighbouring sensors and actuators before a node made a local decision. Using the board, we built a robotic plant composed of five flowers/nodes whose individual behaviour is codependent on the neighbours’ behaviour. This extended abstract presents the preliminary results of this experiment.

Philosophy & Theory

09:30 — 10:50

Room: Room1
Chair: Nathaniel Virgo

09:30

Tom Froese:

  • The enactive account of motivated activity and the hard problem of efficacy (HPE): Artificial life meets the physics of life
  • The enactive account of motivated activity and the hard problem of efficacy (HPE): Artificial life meets the physics of life

    Tom Froese

    At the start of the 1990s, Francisco Varela was instrumental in launching both enactive cognitive science and the European conference on artificial life. Since then, these fields remained closely aligned, together promoting the artificial life route to AI. In the 2000s the enactive approach went through a biologically-phenomenologically inspired “normative turn” that introduced intrinsic values into an organism’s activity by relating adaptive self-production to sense-making. This theoretical shift made the link to artificial life and AI more tenuous. In return, attempts at modeling this updated enactive conception of life with the usual tools of dynamical systems theory have unwittingly highlighted fundamental gaps: how could a value as such make a difference to an agent’s behavior, especially if all its changes in state are deterministic? Here, this deep theoretical challenge is taken up in the form of a novel enactive account of motivated behavior. The account takes advantage of a loophole in the construction of the scientific world image, which enables it to make room for the behavioral efficacy of an organism’s meaningful perspective in terms of irruptions – bursts of thermodynamically arbitrary state changes facilitating adaptive behavior.

09:50

Fernando Rodriguez, Phil Husbands, Anindya Gosh and Ben White:

  • Frame by frame? A contrasting research framework for time experience
  • Frame by frame? A contrasting research framework for time experience

    Fernando Rodriguez, Phil Husbands, Anindya Gosh and Ben White

    The way we experience the world has an inherently temporal aspect; events follow the ones before in a linear fashion. Our experience presents to us in the form of a fleeting present with no clearly demarcated beginning or end, always imbued within an evanescent stream of perceptions and thoughts. While different approaches from cognitive science and related fields share the view that this temporal aspect is fundamental to our phenomenology, our experience of time seems in direct tension with the physically grounded, widespread notion of discrete state-space transitions that underpin so much of modern cognitive science and artificial life. In other words, while state-space transitions seem to correctly characterize most cognitive phenomena, it isn’t clear how this relates to the fluid and evanescent temporality of our experience. We present a formal framework centered on the idea of how sensory-perception incompleteness translates into temporally dense constructions of the perceptual present.

10:10

Michael Crosscombe and Hiroki Sato:

  • On the Existence of Information Bottlenecks in Living and Non-Living Systems
  • On the Existence of Information Bottlenecks in Living and Non-Living Systems

    Michael Crosscombe and Hiroki Sato

    In many complex systems, we observe that `interesting behaviour’ is often the consequence of a system exploiting the existence of an information bottleneck (IB). These bottlenecks can occur at different scales, between individuals or components of a system, and sometimes within individuals themselves. Oftentimes, we regard these bottlenecks negatively; as merely the limitations of an individual’s physiology and something that ought to be overcome to improve `performance’ in the system. However, we suggest instead that IBs may serve a purpose beyond merely providing a minimally-viable channel for communication. More specifically, we suggest that interesting or novel behaviour occurs when the individuals in a system are constrained or limited in their ability to share information and must discover novel ways to exploit existing mechanisms — the bottlenecks — rather than circumventing or otherwise avoiding those mechanisms entirely. To show this, we consider a few living and non-living systems which exhibit IBs and then consider recent studies in which the impact of the IB on collective behaviour is investigated. We attempt to relate these studies to demonstrate a common factor: that information bottlenecks are driving the emergence of collective behaviours.

10:30

Online Carlos Gershenson:

  • Emergence in Artificial Life
  • Emergence in Artificial Life

    Carlos Gershenson

    Even when concepts similar to emergence have been used since antiquity, we lack an agreed definition. However, emergence has been identified as one of the main features of complex systems. Most would agree on the statement “life is complex.” Thus understanding emergence and complexity should benefit the study of living systems. It can be said that life emerges from the interactions of complex molecules. But how useful is this to understanding living systems? Artificial Life (ALife) has been developed in recent decades to study life using a synthetic approach: Build it to understand it. ALife systems are not so complex, be they soft (simulations), hard (robots), or wet(protocells). Thus, we can aim at first understanding emergence in ALife, to then use this knowledge in biology. I argue that to understand emergence and life, it becomes useful to use information as a framework. In a general sense, I define emergence as information that is not present at one scale but present at another. This perspective avoids problems of studying emergence from a materialist framework and can also be useful in the study of self-organization and complexity.

Special session: ALife And Society I

09:30 — 10:50

Room: Room2
Chair: Imran Khan and Peter Lewis

09:30

Imran Khan and Peter Lewis:

09:40

Tadayuki Matsumura, Kanako Esaki, Shunsuke Minusa, Yang Shao, Chihiro Yoshimura and Hiroyuki Mizuno:

  • Social Emotional Valence for Regulating Empathy in Active Inference
  • Social Emotional Valence for Regulating Empathy in Active Inference

    Tadayuki Matsumura, Kanako Esaki, Shunsuke Minusa, Yang Shao, Chihiro Yoshimura and Hiroyuki Mizuno

    As AI and robots become more widespread, their social and ethical nature will become more important. The study of behavioral models that follow us, humans, as social creatures, can be expected as one of the solutions. We assume that human sociality including punishments toward free-riders, which is necessary for a stable society, are deeply related to emotions, especially emotions toward others and empathy. Based on this idea, we incorporated social emotions into the active inference, a hypothesis of human behavior model in cognitive science, and investigated the social behavior of the models using a virtual game.

10:00

Aishwaryaprajna Aishwaryaprajna and Peter Lewis:

  • Exploring Intervention in Co-Evolving Deliberative Neuro-Evolution with Reflective Governance for the Sustainable Foraging Problem
  • Exploring Intervention in Co-Evolving Deliberative Neuro-Evolution with Reflective Governance for the Sustainable Foraging Problem

    Aishwaryaprajna Aishwaryaprajna and Peter Lewis

    Cooperation has been widely studied in multi-agent foraging tasks. However, the impact of agent-environment interactions on the longer term and the achievement of sustainability have been largely unexplored in this context. This work contributes to the development of a testbed for exploring social dynamics between agents, `sustainable foraging problem’. This testbed explores the effect of agent behaviour and the agent’s dilemma of choosing between individual reward and collective long-term goals for sustainable resource management. To incorporate varied levels of replenishment rates in this testbed, forest, pasture and desert environment types are formulated. A co-evolving deliberation loop with neuro-evolution that asks the agents to act with greedy or moderate behaviour is demonstrated. This deliberation layer is shown to be insufficient in situations of social dilemma where the agents learn to increase the individual rewards instead of collectively increasing rewards through the sustainability of the environment. A simple reflective governor based on the notion of the agent’s self-awareness is illustrated to allow the agents to occasionally reason about the long-term impacts of the immediate actions on the future resource availability in the environment, which may eventually ensure sustainability.

10:20

(poster quick talk) Avel Guénin-Carlut, Ben White and Lorena Sganzerla:

  • The Cognitive Archaeology of Sociocultural Lifeforms
  • The Cognitive Archaeology of Sociocultural Lifeforms

    Avel Guénin-Carlut, Ben White and Lorena Sganzerla

    Wittgenstein, in his Philosophical Investigations (Wittgenstein 2010), famously introduced the notion of a language-game to traduce the open-ended, dynamical nature of linguistic conventions. The notion of a form of life is understood in the context of a broader pragmatic view of language, where meaning derives from use: To follow the rules of language is to participate in a broader network of social activity and expectations, it is (in anachronic terms) to enact a world defined beyond the boundaries of one’s own brain. We argue in the present paper that Wittgenstein’s “form of life” should be taken literally. Indeed, the rules of language are elements of a web of constraints over social activity, which successfully work to (re-)produce itself and therefore exhibit a hallmark of biological organization. In the present article, we propose a formally grounded account of how normativity is embedded in the human niche and derive arguments about the dynamics and study of material niche construction. In and of itself, embedded normativity derives from the deep relation between the subjective experience of agents and the exercise of intentionality, as exposed in recent research in computational phenomenology. Framing embedded normativity in the language of constraints allows us to make two crucial novel arguments. First, material landscapes are indeed carriers of normativity, properly speaking. Second, they are constitutive elements of social forms of life, here again properly speaking.

10:30

(poster quick talk) Juste Raimbault and Denise Pumain:

  • Innovation dynamics in multi-scalar systems of cities
  • Innovation dynamics in multi-scalar systems of cities

    Juste Raimbault and Denise Pumain

    Innovation dynamics in social and technological systems are strongly linked with urban systems and their multi-scale properties. Understanding underlying processes is crucial for sustainable territorial planning. We introduce a multi-scalar model for innovation dynamics in systems of cities, coupling a macroscopic innovation diffusion and urban dynamics model with mesoscopic models for local innovation clusters. The model parameter space is explored, and we apply it to a bi-objective optimisation with objectives across scales. Implementing indicators for downward causation, we finally investigate with a diversity search algorithm the diverse regimes of emergence the model can produce. This suggests strong emergence is captured, confirming the relevance of multi-scale approaches to artificial societies and urban simulation.

Workshop: SB-AI 8. What can Synthetic Biology offer to Artificial Intelligence? part2

09:30 — 10:50

Room: Centennia Hall
Stefano Nichele, Hiroki Sayama, Chrystopher Nehaniv, Eric Medvet, and Mario Pavone

TBA

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7/28fri11:10 — 12:30

Bio-inspired robotics II

11:10 — 12:30

Room: Lecture Hall
Chair: Kohei Nakajima

11:10

Emma Stensby Norstein, Frank Veenstra, Kai Olav Ellefsen, Tønnes Nygaard and Kyrre Glette:

  • Effects of compliant and structural parts in evolved modular robots
  • Effects of compliant and structural parts in evolved modular robots

    Emma Stensby Norstein, Frank Veenstra, Kai Olav Ellefsen, Tønnes Nygaard and Kyrre Glette

    A striking difference between animals and traditional robots is that the latter usually have rigid and non-flexible bodies. Animals, on the other hand, exhibit highly adapted traits, such as elastic tendons. The tendons work as springs, storing and releasing kinetic energy during an animal’s gait cycle. Springs have been used in some hand designed robots for similar benefits. However, little research has been done on springs in robots with evolving morphology. We examine the use of compliant and structural modules in modular robots, using a standard evolutionary algorithm. We also look at connections between spring stiffness and robot size using the quality diversity algorithm MAP-Elites. We found that the modular robots evolved to use elastic actuators, and that structural modules enabled morphologies that use less actuators, but still achieve the same walking speed as the robots with actuators in every module. We also observe some indications that larger robots may require lower elasticity.

11:30

Amany Azevedo Amin, Efstathios Kagioulis, Alexander Dewar, Norbert Domcsek, Thomas Nowotny, Paul Graham and Andrew Philippides:

  • Robustness of the Infomax Network for View Based Navigation of Long Routes
  • Robustness of the Infomax Network for View Based Navigation of Long Routes

    Amany Azevedo Amin, Efstathios Kagioulis, Alexander Dewar, Norbert Domcsek, Thomas Nowotny, Paul Graham and Andrew Philippides

    Insect inspired navigation strategies have the potential to unlock robotic navigation in power-constrained scenarios as they can function effectively with limited computation resources. One such strategy, familiarity-based navigation, has successfully navigated routes of up to 60m using a single layer neural network trained with an Infomax learning rule in online robotic applications. As robots may well be required to navigate longer routes, here we challenge this algorithm, (henceforth referred to as `Infomax’) to navigate longer routes, investigating the relationship between performance, view size, view acquisition rate and network size. By doing so, we determine the parameters at which Infomax operates effectively and explore the profile with which it fails. Firstly, we demonstrate that for consistent performance across input sizes, a normalisation change to the learning rule is required. We then show that effective memorisation of familiar views is possible over at least 10km (100k images) for a view size of 180 x 36 pixels, but that this length decreases for reduced input view dimensions. In the selection of an ideal view acquisition rate, we show that this must be increased with route length for consistent performance. For computational and memory savings, equivalent performance may also be obtained for a reduced network size, but this is also dependent on route length. Finally, we investigate the profile with which failure occurs, demonstrating increased confusion occurring across the route as it extends in length. These findings are being used to inform theories of insect navigation and improve practical deployment of view based navigation for long routes.

11:50

Wiktoria Rajewicz, Thomas Schmickl and Ronald Thenius:

  • Daphnia as a living sensor for underwater biohybrid systems
  • Daphnia as a living sensor for underwater biohybrid systems

    Wiktoria Rajewicz, Thomas Schmickl and Ronald Thenius

    Through the combination of artificial components and living organisms, we can develop a novel methodology for aquatic monitoring. By observing the responses of organisms to changes in their environment, a broad-spectrum sensor was created. One of the organisms broadly used as a biosensor is Daphnia. Its broad distribution and well-studied biology make it a promising element for incorporating into a biohybrid. This Daphnia-based sensor was calibrated against increasing salinity as a preliminary experiment. The swimming behaviour (spinning and movement inhibition) was observed for different salinities. The results showcase significant and observable differences. This and other calibration experiments will be used here as bases for the behavioural results interpretation.

12:10

Kevin Ayala, Jared Moore and Anthony Clark:

  • Does Kinematic-Based Pretraining Improve Evolution of Quadrupedal Gaits?
  • Does Kinematic-Based Pretraining Improve Evolution of Quadrupedal Gaits?

    Kevin Ayala, Jared Moore and Anthony Clark

    Neural networks are often chosen as controllers in evolutionary robotics. In all but a few cases, neural networks are evolved from scratch. In this study, we investigate the effect of pretraining neural networks using a biologically inspired walking gait. We first generate joint angles for a walking gait using an inverse kinematics model. We then train a conventional feed-forward neural network to reproduce these joint angles. The pretrained model is used to seed an initial population of neural networks, which are coevolved along with the morphology of a quadrupedal robot using Lexicase selection. Our initial results show that while pretraining does not necessarily lead to higher fitness at the end of evolution, it does lead to more consistent performance and more lifelike final behaviors. This exploration has left us with many questions about the importance and process of pretraining in evolutionary robotics, and we believe our results suggest the technique is worth further investigation.

Summer School part2

11:10 — 12:30

Room: Room1
Chair: Olaf Witkowski & Jitka Cejkova

11:10

Federico Pigozzi:

  • Of typewriters and PCs
  • Of typewriters and PCs

    Federico Pigozzi

    PCs, being generally more effective, have replaced typewriters in our everyday lives; but, at the same time, introduce a lot of complexity. As a result, many of us are left wondering at PCs as if they were mysterious ghosts in the machine: entities with powers we cannot explain or control, almost supernatural. We analyze this increase in technological complexity at two levels in our society, one economic and one scientific, and we discuss how the field of Artificial Life (ALife) can attempt to rescue our society. At the economic level, there is evidence that computers, being so much more complex, slow labor productivity down rather than increasing it (e.g., maintenance, malware, distractions). Computers are also the subject of debate surrounding technological unemployment. We advocate for ALife to focus on developments that, like the xenobots, are minimally intrusive to our everyday work and occupy unfilled economic niches. At the scientific level, the surge in Artificial Intelligence (AI) has begotten a plethora of complex algorithms that mimic the cognition happening in animal brains: they are usually not interpretable and even their creators struggle to make sense of them. We advocate for ALife to focus more on basal forms of cognition— cognition that requires as little “brain” as possible, potentially none; algorithms that think through their bodies, stripped of any superfluous complexity, just like typewriters.

11:30

TBA:

Workshop: Values in the machine: AI Alignment and A-Life part1

11:10 — 12:30

Room: Centennia Hall
Simon McGregor, Rory Greig, and Chris Buckley

TBA

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7/28fri14:00 — 15:20

Bio-inspired robotics III

14:00 — 15:20

Room: Lecture Hall
Chair: Kazuya Horibe

14:00

Online Alex Szorkovszky, Frank Veenstra and Kyrre Glette:

  • Toward cultures of rhythm in legged robots
  • Toward cultures of rhythm in legged robots

    Alex Szorkovszky, Frank Veenstra and Kyrre Glette

    It is widely thought that sensorimotor synchronization, underpinning cultural domains such as music and dance, played a critical role in the evolution of human sociality. Here, we present virtual legged robots controlled by central pattern generators (CPGs) that evolve to synchronize motion to rhythmic sensory input in real time. Multi-stage, multi-objective evolutionary algorithms were used to maximize flexibility of the CPGs with respect to control parameters, and then to optimize a neural input layer for wide-ranging susceptibility to rhythmic inputs. The evolved CPGs self-organize to accommodate the input sequence over a range of frequencies and patterns while keeping the agents upright. We show how this behaviour can be scaled up to multiple interacting agents, including with differing morphologies, to produce novel behaviours. We then outline how spike timing dependent plasticity can be used for the acquisition of new motor patterns. Finally, taking inspiration from biocultural evolution and cognitive neuroscience, we suggest ways in which real-time social adaptation can play a key role in the evolution of complex social behaviours in robots.

14:20

Online Dari Trendafilov, Ahmed Almansoori, Timoteo Carletti and Elio Tuci:

  • The role of the environment in collective perception: A generic complexity measure
  • The role of the environment in collective perception: A generic complexity measure

    Dari Trendafilov, Ahmed Almansoori, Timoteo Carletti and Elio Tuci

    We propose a novel generic information-theoretic framework for characterizing the task difficulty in the Collective Perception paradigm. Our formalism builds on the notion of Empowerment – a task-independent, universal and generic utility function, which characterizes the level of perceivable control an embodied agent has over its environment. Series of simulations with an empowerment model of the collective perception scenario revealed a significant correlation between the levels of empowerment and the accuracy demonstrated by a set of standard collective decision-making strategies and a recent state-of-the-art neural network controller on nine benchmark patterns, used previously for assessing swarm performance. The results elucidate the key role of both the agent embodiment and the environmental pattern in characterising task difficulty, and justify the application of empowerment to analytically assess this role, which could help predict swarm performance and support the development of more efficient decision-making strategies.

14:40

Takahide Yoshida, Atsushi Masumori, Norihiro Maruyama, John Smith and Takashi Ikegami:

  • Development of Concept Representation of Behavior through Mimicking and Imitation in a Humanoid Robot Alter3
  • Development of Concept Representation of Behavior through Mimicking and Imitation in a Humanoid Robot Alter3

    Takahide Yoshida, Atsushi Masumori, Norihiro Maruyama, John Smith and Takashi Ikegami

    In this study, we propose a new system in which a humanoid robot called Alter3 selectively uses multiple strategies- Mimicking/ Imitation/ Dream, to imitate human behavior in front of it. This paper is based on previous research by Masumori et al. (2021). In Mimicking, Alter3 reproduces “HOW the human moved” by calculating joint angles. In Imitation, it recognizes symbolic poses through a pre-trained Variational AutoEncoder (VAE) and reproduces “WHAT the human did.” In Dream mode, when imitation fails, Alter3 recalls deformed memories through selection and mutation processes, allowing it to generate movements empirically. The VAE of the Imitation path was retrained using data for every 10,000 frames and updated the latent space. Through this process, Alter3’s motions feedback to latent spatial representation. We found that when the three paths were used together, the latent space state was stabilized, and the variation of identifiable poses was optimized. Furthermore, we found that the behavior generated by Alter3 through the Dream mode evolved from symbolic movements by the Imitation path. These results suggest that new movements can be generated from concept-based motions by selectively using both methodical motions(Mimicking) and symbolic motions(Imitation).

15:00

Nicolas Cambier, A.E Eiben and Eliseo Ferrante:

Synthetic biology & Wet life

14:00 — 15:20

Room: Room1
Chair: Richard Löffler

14:00

Reiji Suzuki, Kenta Asakura and Takaya Arita:

  • Lenia in a petri dish: Interactions between organisms and their environment in a Lenia with growth based on resource consumption
  • Lenia in a petri dish: Interactions between organisms and their environment in a Lenia with growth based on resource consumption

    Reiji Suzuki, Kenta Asakura and Takaya Arita

    Lenia (Chan, 2019) is an extension of Game of Life (Gardner, 1970) based on continuous space/time/state and generalized local rules, which yields various life-like patterns resembling microscopic lifeforms, showing biological properties such as spatially localized organization and spontaneous movements. Lenia has been extended to a framework for considering the adaptive behavior and the evolution of organisms. To understand the ecological and evolutionary characteristics of Lenia, focusing on the interaction between creatures and their environment, we propose an extension of Lenia that assumes the growth of Lenia creatures based on the consumption of resources distributed over their environment. We added a new channel that represents the local distribution of resources over the cells. The local resource is consumed to maintain and grow the body mass (state values) of creatures, which is also recovered by a certain amount at each time step. In preliminary experiments, we show that the upper resource limit of each cell has a significant effect on the morphology and behavior of the creatures that emerge from interactions between the organisms and the environment (e.g., low resource avoidance behavior, repeated explosion and shrinkage of morphological structures, getting stuck).

14:20

Penn Faulkner Rainford, Aalap Mogre, Victor Velasco-Berrelleza, Chares J Dorman, Sarah Harris, Carsten Kroeger and Susan Stepney:

  • A π-calculus Model of Supercoiling DNA Circuits
  • A π-calculus Model of Supercoiling DNA Circuits

    Penn Faulkner Rainford, Aalap Mogre, Victor Velasco-Berrelleza, Chares J Dorman, Sarah Harris, Carsten Kroeger and Susan Stepney

    Synthetic biology is one facet of Artificial Life which designs novel biological components, e.g. DNA, RNA, membranes, to produce new behaviours. Here, we are interested in DNA “circuits”: DNA engineered to have particular computational properties. During transcription the helical DNA undergoes supercoiling, which affects transcription rates of other genes. There are limited formalisms for modelling DNA circuits, and they do not consider supercoiling. In many current synthetic circuits, supercoiling has to be carefully re- moved, particularly in in vivo systems, to prevent unmodelled side effects. However, supercoiling is intrinsic to DNA gene expression, and could be exploited if included in models. Here, we present a new π-calculus formalism for modelling DNA circuits with supercoiling, and demonstrate its use on a simple genetic circuit. The visualisations normally associated with π-calculus, such as state transition diagrams, are not very accessible, particularly when the number of states becomes large. We present a new visualisation of the π-calculus circuit description that is more intuitive and readable for biologists familiar with the circular component visualisations of plasmids.

14:40

Minoru Kurisu, Peter Walde and Masayuki Imai:

  • Synthetic minimal cell with artificial metabolic pathways
  • Synthetic minimal cell with artificial metabolic pathways

    Minoru Kurisu, Peter Walde and Masayuki Imai

    A “synthetic minimal cell” is considered in our work as a cell-like artificial vesicle reproduction system in which an information polymer regulates a chemical and physico-chemical transformation network. In this study, we demonstrate such a minimal cell consisting of three artificial metabolic pathways: energy production unit, information polymer synthesis unit, and vesicle membrane growth unit. Ingredients supplied to vesicles are chemically converted to energy currency molecules that trigger the synthesis of an information polymer. The vesicle membrane plays the role of “template” in synthesizing the information polymer, and the obtained information polymer promotes vesicle membrane growth. By coordinating the vesicle membrane in terms of composition and permeability to osmolytes, the growing vesicles show recursive reproduction over several generations. Our synthetic minimal cell greatly simplifies the scheme of contemporary living systems while keeping their essence. Therefore, the minimal cell’s chemical and reproduction pathways are well described by kinetic equations and by applying the membrane elasticity model, respectively. This study provides new insights to understand better the differences and similarities between non-living forms and living forms of matter.

15:00

Riku Adachi, Hiroki Kojima and Takashi Ikegami:

  • Life-like Behavior of an Oil Droplet in an Aqueous Surfactant Solution: Comparative Analysis with Tetrahymena Movement and Numerical Investigation
  • Life-like Behavior of an Oil Droplet in an Aqueous Surfactant Solution: Comparative Analysis with Tetrahymena Movement and Numerical Investigation

    Riku Adachi, Hiroki Kojima and Takashi Ikegami

    We experimentally and numerically delve into the life-like behavior of an oil droplet in an aqueous surfactant solution in response to changes in the volume and composition ratio of the droplet. Much research has been dedicated to investigating living and non-living systems independently, albeit the boundary between the two remains unclear. To address this issue, we conducted experimental observations and identified several types of spontaneous motion exhibited by the oil droplet, which varied depending on its parameters. We then quantified the characteristic motion patterns utilizing analysis from multiple aspects and compared the differences between oil droplets – as an example of non-living material – and Tetrahymena thermophila – as a living system. Furthermore, in an attempt to reveal the deterministic or stochastic rule governing each system, a numerical simulation of the Langevin equation was performed.

ALife Encyclopedia Writing

14:00 — 15:20

Room: Room2
Chair: Emily Dolson

TBA

Workshop: Values in the machine: AI Alignment and A-Life part2

14:00 — 15:20

Room: Centennia Hall
Simon McGregor, Rory Greig, and Chris Buckley

TBA

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7/28fri15:50 — 16:50

ALIFE 2023 Special Public Talk: Ted Chiang x Anil Seth

15:50 — 16:50

Room: Lecture Hall

Moderator: Susan Stepney

Ted Chiang (Science fiction writer) x Anil Seth (Neuroscientist; University of Sussex) “Life and Consciousness, Artificial and Natural”

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7/28fri16:50 — 17:40

Special Pannel Discussion – ALIFE from outside view

16:50 — 17:40

Room: Lecture Hall
Chair: Takashi Ikegami



Panelists:
Kazuto Ataka (Keio University)
Ryota Kanai (Araya)
Emily Dardaman (BCG Henderson Institute)

7/28fri17:40 — 18:00

Closing Remarks

17:40 — 18:00

Room: Lecture Hall

7/28fri20:00 — 26:00

After Party

20:00 — 26:00

Location: Klub Counter Action